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Buzz priority dependent on player's device clock #70

@CamSchnur

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@CamSchnur

We play this game every week (it's great, by the way, thank you!) but have noticed some issues in buzzing logic. Particularly, one or two players would always "win" the buzz if everyone attempted to buzz at the same time.

After some investigstion, we determined that those players had a device clock that was several seconds behind. This can be verified by testing the time offset of the player's device with a site like time.is.

Setting a player's device to a few seconds in the past will give them an unfair buzzing advantage. Our recommended fix would be to determine the device clock offset (using logic similar to time.is) and compensate for that in the buzzing logic.

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