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Hi!
It seems if two objects are nested I can see the further object's flow and I can see the objects' flow when there is a wall between the camera and the objects.
Reproduction:
- Open the project in Unity, then open scene: Room 02.
- From the Mover object, I deleted all Waypoint except Mover Waypoint (0)
- Import a Blend model. It's an animated cube. cube_blend.zip
- Place the cube two times to the scene, size set to 0.25. Both times modify the Light object's intensity to 1 (instead of the imported 1000). Create Animation Controller, added the animation, slowed it down to 0.25x and set it to loop, then connect it to the Cubes.
- Open the Python project, modified with imsave methods to save flow and main image and I set the resolution to 960x540, the imshow functions are deleted.
I tried the following options separately and together:
- Added Rigidbody
- Added Mesh Renderer
- Added Mesh Collider
- Change the cubes' place in the hierarchy
- Disabled the lights
- Used separate Animation Controller
Example 1:
Both cubes are moving, but if you look at the flow, the flow of the rear cube is seen fully. This is not desirable behaviour, because the front cube's flow should cover the rear one.

Example 2:
The boxes are now moving sideways, I can see fully the flow of the rear cube.

Example 3:
I can see the flow through the wall.

Example 4:
Here the objects' size (in the flow) looks wrong.

I can send you the project files if those are needed.
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