@@ -3232,7 +3232,7 @@ ADE_VIRTVAR(Name, l_Shiptype, "string", "Ship type name", "string", "Ship type n
32323232 if (!ade_get_args (L, " o|s" , l_Shiptype.Get (&idx), &s))
32333233 return ade_set_error (L, " s" , " " );
32343234
3235- if (idx < 0 || idx > (int )Ship_types.size ())
3235+ if (idx < 0 || idx >= (int )Ship_types.size ())
32363236 return ade_set_error (L, " s" , " " );
32373237
32383238 if (ADE_SETTING_VAR && s != NULL ) {
@@ -3913,7 +3913,7 @@ ADE_FUNC(__tostring, l_Weaponclass, NULL, "Weapon class name", "string", "Weapon
39133913 if (!ade_get_args (L, " o|s" , l_Weaponclass.Get (&idx), &s))
39143914 return ade_set_error (L, " s" , " " );
39153915
3916- if (idx < 0 || idx > Num_weapon_types)
3916+ if (idx < 0 || idx >= Num_weapon_types)
39173917 return ade_set_error (L, " s" , " " );
39183918
39193919 return ade_set_args (L, " s" , Weapon_info[idx].name );
@@ -3925,10 +3925,10 @@ ADE_FUNC(__eq, l_Weaponclass, "weaponclass, weaponclass", "Checks if the two cla
39253925 if (!ade_get_args (L, " oo" , l_Weaponclass.Get (&idx1), l_Weaponclass.Get (&idx2)))
39263926 return ade_set_error (L, " b" , false );
39273927
3928- if (idx1 < 0 || idx1 > Num_weapon_types)
3928+ if (idx1 < 0 || idx1 >= Num_weapon_types)
39293929 return ade_set_error (L, " b" , false );
39303930
3931- if (idx2 < 0 || idx2 > Num_weapon_types)
3931+ if (idx2 < 0 || idx2 >= Num_weapon_types)
39323932 return ade_set_error (L, " b" , false );
39333933
39343934 return ade_set_args (L, " b" , idx1 == idx2);
@@ -3942,7 +3942,7 @@ ADE_VIRTVAR(Name, l_Weaponclass, "string", "Weapon class name", "string", "Weapo
39423942 if (!ade_get_args (L, " o|s" , l_Weaponclass.Get (&idx), &s))
39433943 return ade_set_error (L, " s" , " " );
39443944
3945- if (idx < 0 || idx > Num_weapon_types)
3945+ if (idx < 0 || idx >= Num_weapon_types)
39463946 return ade_set_error (L, " s" , " " );
39473947
39483948 if (ADE_SETTING_VAR && s != NULL ) {
@@ -3959,7 +3959,7 @@ ADE_VIRTVAR(Title, l_Weaponclass, "string", "Weapon class title", "string", "Wea
39593959 if (!ade_get_args (L, " o|s" , l_Weaponclass.Get (&idx), &s))
39603960 return ade_set_error (L, " s" , " " );
39613961
3962- if (idx < 0 || idx > Num_weapon_types)
3962+ if (idx < 0 || idx >= Num_weapon_types)
39633963 return ade_set_error (L, " s" , " " );
39643964
39653965 if (ADE_SETTING_VAR && s != NULL ) {
@@ -4004,7 +4004,7 @@ ADE_VIRTVAR(TechTitle, l_Weaponclass, "string", "Weapon class tech title", "stri
40044004 if (!ade_get_args (L, " o|s" , l_Weaponclass.Get (&idx), &s))
40054005 return ade_set_error (L, " s" , " " );
40064006
4007- if (idx < 0 || idx > Num_weapon_types)
4007+ if (idx < 0 || idx >= Num_weapon_types)
40084008 return ade_set_error (L, " s" , " " );
40094009
40104010 if (ADE_SETTING_VAR && s != NULL ) {
@@ -4021,7 +4021,7 @@ ADE_VIRTVAR(TechAnimationFilename, l_Weaponclass, "string", "Weapon class animat
40214021 if (!ade_get_args (L, " o|s" , l_Weaponclass.Get (&idx), &s))
40224022 return ade_set_error (L, " s" , " " );
40234023
4024- if (idx < 0 || idx > Num_weapon_types)
4024+ if (idx < 0 || idx >= Num_weapon_types)
40254025 return ade_set_error (L, " s" , " " );
40264026
40274027 if (ADE_SETTING_VAR && s != NULL ) {
@@ -4066,7 +4066,7 @@ ADE_VIRTVAR(Model, l_Weaponclass, "model", "Model", "model", "Weapon class model
40664066 if (!ade_get_args (L, " o|o" , l_Weaponclass.Get (&weapon_info_idx), l_Model.GetPtr (&mdl)))
40674067 return ade_set_error (L, " o" , l_Model.Set (-1 ));
40684068
4069- if (weapon_info_idx < 0 || weapon_info_idx > Num_weapon_types)
4069+ if (weapon_info_idx < 0 || weapon_info_idx >= Num_weapon_types)
40704070 return ade_set_error (L, " o" , l_Model.Set (-1 ));
40714071
40724072 weapon_info *wip = &Weapon_info[weapon_info_idx];
@@ -4087,7 +4087,7 @@ ADE_VIRTVAR(ArmorFactor, l_Weaponclass, "number", "Amount of weapon damage appli
40874087 if (!ade_get_args (L, " o|f" , l_Weaponclass.Get (&idx), &f))
40884088 return ade_set_error (L, " f" , 0 .0f );
40894089
4090- if (idx < 0 || idx > Num_weapon_types)
4090+ if (idx < 0 || idx >= Num_weapon_types)
40914091 return ade_set_error (L, " f" , 0 .0f );
40924092
40934093 if (ADE_SETTING_VAR) {
@@ -4104,7 +4104,7 @@ ADE_VIRTVAR(Damage, l_Weaponclass, "number", "Amount of damage that weapon deals
41044104 if (!ade_get_args (L, " o|f" , l_Weaponclass.Get (&idx), &f))
41054105 return ade_set_error (L, " f" , 0 .0f );
41064106
4107- if (idx < 0 || idx > Num_weapon_types)
4107+ if (idx < 0 || idx >= Num_weapon_types)
41084108 return ade_set_error (L, " f" , 0 .0f );
41094109
41104110 if (ADE_SETTING_VAR) {
@@ -4121,7 +4121,7 @@ ADE_VIRTVAR(FireWait, l_Weaponclass, "number", "Weapon fire wait (cooldown time)
41214121 if (!ade_get_args (L, " o|f" , l_Weaponclass.Get (&idx), &f))
41224122 return ade_set_error (L, " f" , 0 .0f );
41234123
4124- if (idx < 0 || idx > Num_weapon_types)
4124+ if (idx < 0 || idx >= Num_weapon_types)
41254125 return ade_set_error (L, " f" , 0 .0f );
41264126
41274127 if (ADE_SETTING_VAR) {
@@ -4138,7 +4138,7 @@ ADE_VIRTVAR(FreeFlightTime, l_Weaponclass, "number", "The time the weapon will f
41384138 if (!ade_get_args (L, " o|f" , l_Weaponclass.Get (&idx), &f))
41394139 return ade_set_error (L, " f" , 0 .0f );
41404140
4141- if (idx < 0 || idx > Num_weapon_types)
4141+ if (idx < 0 || idx >= Num_weapon_types)
41424142 return ade_set_error (L, " f" , 0 .0f );
41434143
41444144 if (ADE_SETTING_VAR) {
@@ -4155,7 +4155,7 @@ ADE_VIRTVAR(LifeMax, l_Weaponclass, "number", "Life of weapon in seconds", "numb
41554155 if (!ade_get_args (L, " o|f" , l_Weaponclass.Get (&idx), &f))
41564156 return ade_set_error (L, " f" , 0 .0f );
41574157
4158- if (idx < 0 || idx > Num_weapon_types)
4158+ if (idx < 0 || idx >= Num_weapon_types)
41594159 return ade_set_error (L, " f" , 0 .0f );
41604160
41614161 if (ADE_SETTING_VAR) {
@@ -4172,7 +4172,7 @@ ADE_VIRTVAR(Range, l_Weaponclass, "number", "Range of weapon in meters", "number
41724172 if (!ade_get_args (L, " o|f" , l_Weaponclass.Get (&idx), &f))
41734173 return ade_set_error (L, " f" , 0 .0f );
41744174
4175- if (idx < 0 || idx > Num_weapon_types)
4175+ if (idx < 0 || idx >= Num_weapon_types)
41764176 return ade_set_error (L, " f" , 0 .0f );
41774177
41784178 if (ADE_SETTING_VAR) {
@@ -4189,7 +4189,7 @@ ADE_VIRTVAR(Mass, l_Weaponclass, "number", "Weapon mass", "number", "Weapon mass
41894189 if (!ade_get_args (L, " o|f" , l_Weaponclass.Get (&idx), &f))
41904190 return ade_set_error (L, " f" , 0 .0f );
41914191
4192- if (idx < 0 || idx > Num_weapon_types)
4192+ if (idx < 0 || idx >= Num_weapon_types)
41934193 return ade_set_error (L, " f" , 0 .0f );
41944194
41954195 if (ADE_SETTING_VAR) {
@@ -4206,7 +4206,7 @@ ADE_VIRTVAR(ShieldFactor, l_Weaponclass, "number", "Amount of weapon damage appl
42064206 if (!ade_get_args (L, " o|f" , l_Weaponclass.Get (&idx), &f))
42074207 return ade_set_error (L, " f" , 0 .0f );
42084208
4209- if (idx < 0 || idx > Num_weapon_types)
4209+ if (idx < 0 || idx >= Num_weapon_types)
42104210 return ade_set_error (L, " f" , 0 .0f );
42114211
42124212 if (ADE_SETTING_VAR) {
@@ -4223,7 +4223,7 @@ ADE_VIRTVAR(SubsystemFactor, l_Weaponclass, "number", "Amount of weapon damage a
42234223 if (!ade_get_args (L, " o|f" , l_Weaponclass.Get (&idx), &f))
42244224 return ade_set_error (L, " f" , 0 .0f );
42254225
4226- if (idx < 0 || idx > Num_weapon_types)
4226+ if (idx < 0 || idx >= Num_weapon_types)
42274227 return ade_set_error (L, " f" , 0 .0f );
42284228
42294229 if (ADE_SETTING_VAR) {
@@ -4240,7 +4240,7 @@ ADE_VIRTVAR(TargetLOD, l_Weaponclass, "number", "LOD used for weapon model in th
42404240 if (!ade_get_args (L, " o|i" , l_Weaponclass.Get (&idx), &lod))
42414241 return ade_set_error (L, " i" , 0 );
42424242
4243- if (idx < 0 || idx > Num_weapon_types)
4243+ if (idx < 0 || idx >= Num_weapon_types)
42444244 return ade_set_error (L, " i" , 0 );
42454245
42464246 if (ADE_SETTING_VAR) {
@@ -4257,7 +4257,7 @@ ADE_VIRTVAR(Speed, l_Weaponclass, "number", "Weapon max speed, aka $Velocity in
42574257 if (!ade_get_args (L, " o|f" , l_Weaponclass.Get (&idx), &spd))
42584258 return ade_set_error (L, " f" , 0 .0f );
42594259
4260- if (idx < 0 || idx > Num_weapon_types)
4260+ if (idx < 0 || idx >= Num_weapon_types)
42614261 return ade_set_error (L, " f" , 0 .0f );
42624262
42634263 if (ADE_SETTING_VAR) {
@@ -4274,7 +4274,7 @@ ADE_VIRTVAR(Bomb, l_Weaponclass, "boolean", "Is weapon class flagged as bomb", "
42744274 if (!ade_get_args (L, " o|b" , l_Weaponclass.Get (&idx), &newVal))
42754275 return ADE_RETURN_FALSE;
42764276
4277- if (idx < 0 || idx > Num_weapon_types)
4277+ if (idx < 0 || idx >= Num_weapon_types)
42784278 return ADE_RETURN_FALSE;
42794279
42804280 weapon_info *info = &Weapon_info[idx];
@@ -4305,7 +4305,7 @@ ADE_VIRTVAR(CargoSize, l_Weaponclass, "number", "The cargo size of this weapon c
43054305 if (!ade_get_args (L, " o|f" , l_Weaponclass.Get (&idx), &newVal))
43064306 return ade_set_args (L, " f" , -1 .0f );
43074307
4308- if (idx < 0 || idx > Num_weapon_types)
4308+ if (idx < 0 || idx >= Num_weapon_types)
43094309 return ade_set_args (L, " f" , -1 .0f );
43104310
43114311 weapon_info *info = &Weapon_info[idx];
@@ -8214,7 +8214,7 @@ struct sound_entry_h
82148214
82158215 bool IsValid ()
82168216 {
8217- if (idx < 0 || idx > (int ) Snds.size ())
8217+ if (idx < 0 || idx >= (int ) Snds.size ())
82188218 return false ;
82198219
82208220 return true ;
@@ -8819,7 +8819,7 @@ ADE_INDEXER(l_Wing, "number Index", "Array of ships in the wing", "ship", "Ship
88198819 return ade_set_args (L, " o" , l_Ship.Set (object_h (&Objects[Ships[Wings[wdx].ship_index [sdx]].objnum ])));
88208820}
88218821
8822- ADE_FUNC (__len, l_Wing, NULL , " Number of wings in mission " , " number" , " Number of wings in mission " )
8822+ ADE_FUNC (__len, l_Wing, NULL , " Gets the number of ships in the wing " , " number" , " Number of ships in wing " )
88238823{
88248824 int wdx;
88258825 if (!ade_get_args (L, " o" , l_Wing.Get (&wdx)))
0 commit comments