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tweak to getTurretHeading() docs (#4456)
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code/scripting/api/objs/subsystem.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -665,7 +665,7 @@ ADE_FUNC(rotateTurret, l_Subsystem, "vector Pos, boolean reset=false", "Rotates
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return ADE_RETURN_FALSE;
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}
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ADE_FUNC(getTurretHeading, l_Subsystem, NULL, "Returns the turrets forward vector", "vector", "Returns a normalized version of the forward vector or null vector on error")
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ADE_FUNC(getTurretHeading, l_Subsystem, NULL, "Returns the turrets forward vector", "vector", "Returns a normalized version of the forward vector in the ship's reference frame or null vector on error")
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{
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ship_subsys_h *sso;
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if(!ade_get_args(L, "o", l_Subsystem.GetPtr(&sso)))

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