You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
if (contextState == executor::IExecutionContext::State::Invalid) {
1744
+
mprintf(("waitAsync: Context is invalid, possibly due to a game state change (current state is %s). Aborting asynchronous context %d.\n", GS_state_text[gameseq_get_state()], m_unique_id));
1740
1745
resolver(true, luacpp::LuaValueList());
1741
1746
return executor::Executor::CallbackResult::Done;
1742
1747
}
1743
1748
1744
1749
if (timestamp_elapsed(m_timestamp)) {
1750
+
mprintf(("waitAsync: Timestamp has elapsed for asynchronous context %d.\n", m_unique_id));
0 commit comments