@@ -524,12 +524,7 @@ int neb2_skip_render(object *objp, float z_depth)
524524 if (!neb_skip_opt) {
525525 return 0 ;
526526 }
527-
528- // lame rendering
529- if (Neb2_render_mode == NEB2_RENDER_LAME) {
530- return 0 ;
531- }
532-
527+
533528 // get near and far fog values based upon object type and rendering mode
534529 neb2_get_adjusted_fog_values (&fog_near, &fog_far, objp);
535530
@@ -937,11 +932,6 @@ void neb2_render_player()
937932 neb2_regen ();
938933 Neb2_regen = 0 ;
939934 }
940-
941- // don't render in lame mode
942- if ((Neb2_render_mode == NEB2_RENDER_LAME) || (Neb2_render_mode == NEB2_RENDER_NONE)) {
943- return ;
944- }
945935
946936 memset (&p, 0 , sizeof (p));
947937 memset (&ptemp, 0 , sizeof (ptemp));
@@ -1294,14 +1284,6 @@ void neb2_get_pixel(int x, int y, int *r, int *g, int *b)
12941284 ubyte avg_count;
12951285 int xs, ys;
12961286
1297- // if we're in lame rendering mode, return a constant value
1298- if (Neb2_render_mode == NEB2_RENDER_LAME) {
1299- *r = Neb2_background_color[0 ];
1300- *g = Neb2_background_color[1 ];
1301- *b = Neb2_background_color[2 ];
1302-
1303- return ;
1304- }
13051287
13061288 // get the proper pixel index to be looking up
13071289 rv = gv = bv = 0 ;
@@ -1571,20 +1553,12 @@ DCF(neb2_mode, "Switches nebula render modes")
15711553 Neb2_render_mode = NEB2_RENDER_NONE;
15721554 break ;
15731555
1574- case NEB2_RENDER_POLY:
1575- Neb2_render_mode = NEB2_RENDER_POLY;
1576- break ;
1577-
15781556 case NEB2_RENDER_POF:
15791557 Neb2_render_mode = NEB2_RENDER_POF;
15801558 stars_set_background_model (BACKGROUND_MODEL_FILENAME, " Eraseme3" );
15811559 stars_set_background_orientation ();
15821560 break ;
15831561
1584- case NEB2_RENDER_LAME:
1585- Neb2_render_mode = NEB2_RENDER_LAME;
1586- break ;
1587-
15881562 case NEB2_RENDER_HTL:
15891563 Neb2_render_mode = NEB2_RENDER_HTL;
15901564 break ;
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