@@ -951,6 +951,9 @@ void mission_campaign_store_goals_and_events()
951951 int cur, i;
952952 cmission *mission_obj;
953953
954+ if (!(Game_mode & GM_CAMPAIGN_MODE))
955+ return ;
956+
954957 cur = Campaign.current_mission ;
955958 name = Campaign.missions [cur].name ;
956959
@@ -1027,6 +1030,9 @@ void mission_campaign_store_variables(int persistence_type, bool store_red_alert
10271030 int cur, i, j;
10281031 cmission *mission_obj;
10291032
1033+ if (!(Game_mode & GM_CAMPAIGN_MODE))
1034+ return ;
1035+
10301036 cur = Campaign.current_mission ;
10311037 mission_obj = &Campaign.missions [cur];
10321038
@@ -1092,6 +1098,9 @@ void mission_campaign_store_variables(int persistence_type, bool store_red_alert
10921098// jg18 - adapted from mission_campaign_store_variables()
10931099void mission_campaign_store_containers (ContainerType persistence_type, bool store_red_alert)
10941100{
1101+ if (!(Game_mode & GM_CAMPAIGN_MODE))
1102+ return ;
1103+
10951104 if (!sexp_container_has_persistent_non_eternal_containers ()) {
10961105 // nothing to do
10971106 return ;
@@ -1891,12 +1900,8 @@ void mission_campaign_save_on_close_variables()
18911900{
18921901 int i;
18931902
1894- // make sure we are actually playing a campaign
1895- if (!(Game_mode & GM_CAMPAIGN_MODE))
1896- return ;
1897-
1898- // make sure this is a single-player campaign
1899- if (!(Campaign.type == CAMPAIGN_TYPE_SINGLE))
1903+ // make sure we are actually playing a single-player campaign
1904+ if (!(Game_mode & GM_CAMPAIGN_MODE) || (Campaign.type != CAMPAIGN_TYPE_SINGLE))
19001905 return ;
19011906
19021907 // now save variables
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