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Expose unloading a player and campaign file
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code/scripting/api/libs/ui.cpp

Lines changed: 17 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -393,6 +393,23 @@ ADE_FUNC(
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return ade_set_args(L, "b", player_create_new_pilot(callsign, is_multi, copy_from));
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}
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ADE_FUNC(unloadPilot,
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l_UserInterface_PilotSelect,
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nullptr,
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"Unloads a player file & associated campaign file. Can not be used outside of pilot select!",
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"boolean",
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"Returns true if successful, false otherwise")
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{
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if (gameseq_get_state() == GS_STATE_INITIAL_PLAYER_SELECT) {
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Player = nullptr;
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Campaign.filename[0] = '\0';
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return ADE_RETURN_TRUE;
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}
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return ADE_RETURN_FALSE;
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}
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ADE_FUNC(isAutoselect, l_UserInterface_PilotSelect, nullptr,
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"Determines if the pilot selection screen should automatically select the default user.", "boolean",
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"true if autoselect is enabled, false otherwise")

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