@@ -1577,7 +1577,7 @@ void opengl_setup_scene_textures()
15771577 // create framebuffer
15781578 glGenFramebuffers (1 , &Scene_framebuffer);
15791579 GL_state.BindFrameBuffer (Scene_framebuffer);
1580- glObjectLabelKHR (GL_FRAMEBUFFER, Scene_framebuffer, - 1 , " Scene framebuffer" );
1580+ opengl_set_object_label (GL_FRAMEBUFFER, Scene_framebuffer, " Scene framebuffer" );
15811581
15821582 // setup main render texture
15831583
@@ -1597,7 +1597,7 @@ void opengl_setup_scene_textures()
15971597 glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA16F, Scene_texture_width, Scene_texture_height, 0 , GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL );
15981598
15991599 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, Scene_color_texture, 0 );
1600- glObjectLabelKHR (GL_TEXTURE, Scene_color_texture, - 1 , " Scene color texture" );
1600+ opengl_set_object_label (GL_TEXTURE, Scene_color_texture, " Scene color texture" );
16011601
16021602 // setup low dynamic range color texture
16031603 glGenTextures (1 , &Scene_ldr_texture);
@@ -1613,7 +1613,7 @@ void opengl_setup_scene_textures()
16131613 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
16141614
16151615 glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA8, Scene_texture_width, Scene_texture_height, 0 , GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL );
1616- glObjectLabelKHR (GL_TEXTURE, Scene_ldr_texture, - 1 , " Scene LDR texture" );
1616+ opengl_set_object_label (GL_TEXTURE, Scene_ldr_texture, " Scene LDR texture" );
16171617
16181618 // setup position render texture
16191619 glGenTextures (1 , &Scene_position_texture);
@@ -1629,7 +1629,7 @@ void opengl_setup_scene_textures()
16291629 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
16301630
16311631 glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA16F, Scene_texture_width, Scene_texture_height, 0 , GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL );
1632- glObjectLabelKHR (GL_TEXTURE, Scene_position_texture, - 1 , " Scene Position texture" );
1632+ opengl_set_object_label (GL_TEXTURE, Scene_position_texture, " Scene Position texture" );
16331633
16341634 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, Scene_position_texture, 0 );
16351635
@@ -1647,7 +1647,7 @@ void opengl_setup_scene_textures()
16471647 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
16481648
16491649 glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA16F, Scene_texture_width, Scene_texture_height, 0 , GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL );
1650- glObjectLabelKHR (GL_TEXTURE, Scene_normal_texture, - 1 , " Scene Normal texture" );
1650+ opengl_set_object_label (GL_TEXTURE, Scene_normal_texture, " Scene Normal texture" );
16511651
16521652 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, GL_TEXTURE_2D, Scene_normal_texture, 0 );
16531653
@@ -1665,7 +1665,7 @@ void opengl_setup_scene_textures()
16651665 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
16661666
16671667 glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA8, Scene_texture_width, Scene_texture_height, 0 , GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL );
1668- glObjectLabelKHR (GL_TEXTURE, Scene_specular_texture, - 1 , " Scene Specular texture" );
1668+ opengl_set_object_label (GL_TEXTURE, Scene_specular_texture, " Scene Specular texture" );
16691669
16701670 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_TEXTURE_2D, Scene_specular_texture, 0 );
16711671
@@ -1684,7 +1684,7 @@ void opengl_setup_scene_textures()
16841684 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
16851685
16861686 glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA16F, Scene_texture_width, Scene_texture_height, 0 , GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL );
1687- glObjectLabelKHR (GL_TEXTURE, Scene_luminance_texture, - 1 , " Scene Luminance texture" );
1687+ opengl_set_object_label (GL_TEXTURE, Scene_luminance_texture, " Scene Luminance texture" );
16881688
16891689 // setup effect texture
16901690
@@ -1701,7 +1701,7 @@ void opengl_setup_scene_textures()
17011701 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
17021702
17031703 glTexImage2D (GL_TEXTURE_2D, 0 , GL_RGBA16F, Scene_texture_width, Scene_texture_height, 0 , GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL );
1704- glObjectLabelKHR (GL_TEXTURE, Scene_effect_texture, - 1 , " Scene Effect texture" );
1704+ opengl_set_object_label (GL_TEXTURE, Scene_effect_texture, " Scene Effect texture" );
17051705
17061706 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT4, GL_TEXTURE_2D, Scene_effect_texture, 0 );
17071707
@@ -1720,7 +1720,7 @@ void opengl_setup_scene_textures()
17201720 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
17211721
17221722 glTexImage2D (GL_TEXTURE_2D, 0 , GL_DEPTH_COMPONENT24, Scene_texture_width, Scene_texture_height, 0 , GL_DEPTH_COMPONENT, GL_FLOAT, NULL );
1723- glObjectLabelKHR (GL_TEXTURE, Cockpit_depth_texture, - 1 , " Cockpit depth texture" );
1723+ opengl_set_object_label (GL_TEXTURE, Cockpit_depth_texture, " Cockpit depth texture" );
17241724
17251725 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, Cockpit_depth_texture, 0 );
17261726 gr_zbuffer_set (GR_ZBUFF_FULL);
@@ -1741,7 +1741,7 @@ void opengl_setup_scene_textures()
17411741 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_NONE);
17421742
17431743 glTexImage2D (GL_TEXTURE_2D, 0 , GL_DEPTH_COMPONENT24, Scene_texture_width, Scene_texture_height, 0 , GL_DEPTH_COMPONENT, GL_FLOAT, NULL );
1744- glObjectLabelKHR (GL_TEXTURE, Scene_depth_texture, - 1 , " Scene depth texture" );
1744+ opengl_set_object_label (GL_TEXTURE, Scene_depth_texture, " Scene depth texture" );
17451745 glFramebufferTexture2D (GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, Scene_depth_texture, 0 );
17461746
17471747 // setup main stencil buffer
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