Commit 8792699
Feature/dear imgui (#4987)
* Add imgui
* migrate render options
* remove wmcgui
* Add subsystem selection and highlighting
* Add a syntactic sugar extension for imgui
* don't rebuild the mission list every frame
* Add imgui_sugar extension
* Move helper functions out of lab_ui, add function to display consolidated table text for object
* add button to export cubemap
* fix entering and exiting the lab
* refactor some of this for greater cleanness
* use techroom lighting when no mission background is set
* minor things
* add imguizmo
* add imguizmo
* Add imgui
* migrate render options
* remove wmcgui
* Add subsystem selection and highlighting
* Add a syntactic sugar extension for imgui
* don't rebuild the mission list every frame
* Move helper functions out of lab_ui, add function to display consolidated table text for object
* add button to export cubemap
* fix entering and exiting the lab
* refactor some of this for greater cleanness
* minor things
* add imguizmo
* add imguizmo
* Add button to reset changes made in the render dialog
* refactoring
* unfuck rebase
* fix issue with loose mission files
* use with_CollapsingHeader for greater uniformity
* add weapon selection functionality
* make primaries and secondaries fire again
* implement animation triggers
* avoid crash when switching back and forth between ships with and without team colors
* add control to set team color setting to renderer texture dialog
* make sure the table text updates when the ship class changes
* let rotating subsystems rotate
* do not add imgui.h to pstypes
* code cleanup
* add subsys highlighter from fred
* Highlight non-modelled subsystems as well
* add cmdline flag to show the imgui demo dialogue
* fix compiler warnings reported by CI
* fix error when building the subsystem list
* refactor variable/method naming
* code cleanup
* remove vestigial code
* update to imgui 1.89.1
* add credits entry for imgui
* use the imgui namespace
* Separate the background dialog out into its own window
* make sure the subsystem highlights are placed correctly
Co-authored-by: Fabian Woltermann <fabian.woltermann@peakwork.com>1 parent 66becc9 commit 8792699
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234 files changed
+94657
-5721
lines changed- code
- cmdline
- globalincs
- lab
- dialogs
- manager
- renderer
- lighting
- osapi
- render
- freespace2
- lib
- imgui
- backends
- vulkan
- docs
- examples
- example_allegro5
- example_android_opengl3
- android
- app
- src/main
- java
- example_apple_metal
- example_apple_metal.xcodeproj
- iOS
- macOS
- example_apple_opengl2
- example_apple_opengl2.xcodeproj
- example_emscripten_opengl3
- example_emscripten_wgpu
- example_glfw_metal
- example_glfw_opengl2
- example_glfw_opengl3
- example_glfw_vulkan
- example_glut_opengl2
- example_null
- example_sdl_directx11
- example_sdl_metal
- example_sdl_opengl2
- example_sdl_opengl3
- example_sdl_sdlrenderer
- example_sdl_vulkan
- example_win32_directx10
- example_win32_directx11
- example_win32_directx12
- example_win32_directx9
- libs
- glfw
- include/GLFW
- usynergy
- extensions
- misc
- cpp
- debuggers
- fonts
- freetype
- single_file
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234 files changed
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-5721
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