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lines changed Original file line number Diff line number Diff line change @@ -103,8 +103,6 @@ void opengl_post_pass_bloom()
103103 // we need the scissor test disabled
104104 GLboolean scissor_test = GL_state.ScissorTest (GL_FALSE);
105105
106- GL_state.PushFramebufferState ();
107-
108106 // ------ begin bright pass ------
109107 int width, height;
110108 {
@@ -379,15 +377,15 @@ void gr_opengl_post_process_end()
379377 GLboolean cull = GL_state.CullFace (GL_FALSE);
380378
381379 GL_state.Texture .SetShaderMode (GL_TRUE);
380+
381+ GL_state.PushFramebufferState ();
382382
383383 // do bloom, hopefully ;)
384384 opengl_post_pass_bloom ();
385385
386386 // do tone mapping
387387 opengl_post_pass_tonemap ();
388388
389- GL_state.PopFramebufferState ();
390-
391389 // Do FXAA
392390 if (Cmdline_fxaa && !fxaa_unavailable && !GL_rendering_to_texture) {
393391 opengl_post_pass_fxaa ();
@@ -437,7 +435,7 @@ void gr_opengl_post_process_end()
437435 }
438436
439437 // now render it to the screen ...
440- GL_state.BindFrameBuffer ( 0 );
438+ GL_state.PopFramebufferState ( );
441439 GL_state.Texture .SetActiveUnit (0 );
442440 GL_state.Texture .SetTarget (GL_TEXTURE_2D);
443441 // GL_state.Texture.Enable(Scene_color_texture);
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