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Copy file name to clipboardExpand all lines: code/menuui/techmenu.h
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@@ -25,7 +25,7 @@ typedef struct {
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// flags by Goober5000
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#defineIIF_DEFAULT_VALUE 0
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#defineIIF_IN_TECH_DATABASE (1 << 0) // in tech database? - Goober5000
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#defineIIF_DEFAULT_IN_TECH_DATABASE (1 << 1) // in tech database by default? - Goober5000
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#defineIIF_DEFAULT_IN_TECH_DATABASE (1 << 1) // this entry's default tech database status, as specified in species.tbl; used when the tech db is "reset to default" - Goober5000
Copy file name to clipboardExpand all lines: code/ship/ship_flags.h
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@@ -182,8 +182,8 @@ namespace Ship {
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Awacs, // ditto
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Knossos_device, // this is the knossos device
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No_fred, // not available in fred
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Default_in_tech_database, // default in tech database - Goober5000
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Default_in_tech_database_m, // ditto - Goober5000
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Default_in_tech_database, //this entry's default tech database status, as specified in ships.tbl; used when the tech db is "reset to default" - Goober5000
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Default_in_tech_database_m, // ditto for multiplayer - Goober5000
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Flash, // makes a flash when it explodes
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Show_ship_model, // Show ship model even in first person view
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Surface_shields, // _argv[-1], 16 Jan 2005: Enable surface shields for this ship.
Copy file name to clipboardExpand all lines: code/weapon/weapon_flags.h
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@@ -40,7 +40,7 @@ namespace Weapon {
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Lockarm, // if the missile was fired without a lock, it does significanlty less damage on impact
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Ballistic, // ballistic primaries - Goober5000
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Pierce_shields, // shield pierceing -Bobboau
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Default_in_tech_database, // default in tech database - Goober5000
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Default_in_tech_database, //this entry's default tech database status, as specified in weapons.tbl; used when the tech db is "reset to default" - Goober5000
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Local_ssm, // localized ssm. ship that fires ssm is in mission. ssms also warp back in during mission
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Tagged_only, // can only fire if target is tagged
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Cycle, // will only fire from (shots (defalts to 1)) points at a time
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