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Merge pull request #1304 from TRBlount/shield_decal_correction
Correct shield decal selection logic
2 parents 4bfdb9b + f4ccab0 commit 9d7c5a2

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code/ship/shield.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -499,7 +499,7 @@ void render_shield(int shield_num)
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if ( (Detail.shield_effects == 1) || (Detail.shield_effects == 2) ) {
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shield_render_low_detail_bitmap(bitmap_id, alpha, &Global_tris[Shield_hits[shield_num].tri_list[0]], orient, centerp, Shield_hits[shield_num].rgb[0], Shield_hits[shield_num].rgb[1], Shield_hits[shield_num].rgb[2]);
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} else if ( Detail.shield_effects <= 4 ) {
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} else if ( Detail.shield_effects < 4 ) {
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for ( int i = 0; i < Shield_hits[shield_num].num_tris; i++ ) {
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shield_render_triangle(bitmap_id, alpha, &Global_tris[Shield_hits[shield_num].tri_list[i]], orient, centerp, Shield_hits[shield_num].rgb[0], Shield_hits[shield_num].rgb[1], Shield_hits[shield_num].rgb[2]);
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}

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