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Merge pull request #452 from MageKing17/bugfix/too-many-classes-error
Change warning from too many ship/weapon classes to an error.
2 parents 1960723 + 5394b49 commit a135426

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2 files changed

+2
-20
lines changed

2 files changed

+2
-20
lines changed

code/ship/ship.cpp

Lines changed: 1 addition & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -402,8 +402,6 @@ static int Ship_cargo_check_timer;
402402

403403
static int Thrust_anim_inited = 0;
404404

405-
bool warning_too_many_ship_classes = false;
406-
407405
int ship_get_subobj_model_num(ship_info* sip, char* subobj_name);
408406

409407
SCP_vector<ship_effect> Ship_effects;
@@ -1743,15 +1741,7 @@ int parse_ship(const char *filename, bool replace)
17431741

17441742
//Check if there are too many ship classes
17451743
if(Ship_info.size() >= MAX_SHIP_CLASSES) {
1746-
if (!warning_too_many_ship_classes) {
1747-
Warning(LOCATION, "Too many ship classes before '%s'; maximum is %d, so only the first " SIZE_T_ARG " will be used\nPlease check also the debug log as it may contain other ship classes which are over the limit", buf, MAX_SHIP_CLASSES, Ship_info.size());
1748-
warning_too_many_ship_classes = true;
1749-
} else {
1750-
mprintf(("Warning: Too many ship classes before '%s'\n", buf));
1751-
}
1752-
1753-
skip_to_start_of_string_either("$Name:", "#End");
1754-
return -1;
1744+
Error(LOCATION, "Too many ship classes before '%s'; maximum is %d.\n", buf, MAX_SHIP_CLASSES);
17551745
}
17561746

17571747
//Init vars

code/weapon/weapons.cpp

Lines changed: 1 addition & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -1183,15 +1183,7 @@ int parse_weapon(int subtype, bool replace, const char *filename)
11831183
}
11841184

11851185
if(Num_weapon_types >= MAX_WEAPON_TYPES) {
1186-
Warning(LOCATION, "Too many weapon classes before '%s'; maximum is %d, so only the first %d will be used", fname, MAX_WEAPON_TYPES, Num_weapon_types);
1187-
1188-
//Skip the rest of the ships in non-modular tables, since we can't add them.
1189-
if(!replace) {
1190-
if ( !skip_to_start_of_string_either("$Name:", "#End")) {
1191-
Int3();
1192-
}
1193-
}
1194-
return -1;
1186+
Error(LOCATION, "Too many weapon classes before '%s'; maximum is %d.\n", fname, MAX_WEAPON_TYPES);
11951187
}
11961188

11971189
wip = &Weapon_info[Num_weapon_types];

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