Commit a224736
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Slots for custom post processing effects (#6827)
* Slots for custom post processing effects
Post processing effects such as tint or dithering have their uniforms hardcoded, which means the only want to create new post-process effects for a mod is to overwrite an existing effect.
Requested for DEM2, this PR creates 4 blank slots for mods to create new post processing effects--2 floats and 2 vec3. This approach to create blank slots for modders follows the successful strategy used for Custom_Controls 1-5.
Note, this PR also adds `tint` to the default `post_processing.tbl` which had it missing (even though tint is a valid effect with a valid uniform buffer already).
Happy to discuss more or edit however.
* fix ordering1 parent d055d03 commit a224736
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lines changed- code
- def_files/data
- effects
- tables
- graphics
- opengl
- util
6 files changed
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