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Assertion(ssp->turret_enemy_objnum >= 0, "The turret enemy object number %d for %s on ship number %d is invalid.", ssp->turret_enemy_objnum, ssp->sub_name, ssp->parent_objnum);
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object *lep = &Objects[ssp->turret_enemy_objnum];
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int best_weapon_tidx = turret_select_best_weapon(ssp, lep);
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