@@ -36,10 +36,10 @@ SCP_vector<lang_info> Lcl_languages;
3636// These are the original languages supported by FS2. The code expects these languages to be supported even if the tables don't
3737
3838lang_info Lcl_builtin_languages[NUM_BUILTIN_LANGUAGES] = {
39- { " English" , - 1 , " " , {127 ,0 ,176 ,0 ,0 }, 589986744 }, // English ("" is correct; the game data files do not use a language extension for English)
40- { " German" , - 1 , " gr" , {164 ,0 ,176 ,0 ,0 }, -1132430286 }, // German
41- { " French" , - 1 , " fr" , {164 ,0 ,176 ,0 ,0 }, 0 }, // French
42- { " Polish" , - 1 , " pl" , {127 ,0 ,176 ,0 ,0 }, -1131728960 }, // Polish
39+ { " English" , 1888 , " " , {127 ,0 ,176 ,0 ,0 }, 589986744 }, // English ("" is correct; the game data files do not use a language extension for English)
40+ { " German" , 1889 , " gr" , {164 ,0 ,176 ,0 ,0 }, -1132430286 }, // German
41+ { " French" , 1890 , " fr" , {164 ,0 ,176 ,0 ,0 }, 0 }, // French
42+ { " Polish" , 1891 , " pl" , {127 ,0 ,176 ,0 ,0 }, -1131728960 }, // Polish
4343};
4444
4545int Lcl_special_chars;
@@ -64,7 +64,7 @@ bool *Lcl_unexpected_tstring_check = nullptr;
6464// NOTE: with map storage of XSTR strings, the indexes no longer need to be contiguous,
6565// but internal strings should still increment XSTR_SIZE to avoid collisions.
6666// retail XSTR_SIZE = 1570
67- // #define XSTR_SIZE 1888 // This is the next available ID
67+ // #define XSTR_SIZE 1892 // This is the next available ID
6868
6969// struct to allow for strings.tbl-determined x offset
7070// offset is 0 for english, by default
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