@@ -1536,7 +1536,7 @@ char *Default_main_fragment_shader =
15361536" varying vec4 position;\n "
15371537" varying vec3 lNormal;\n "
15381538" \n "
1539- " #if SHADER_MODEL == 2 \n "
1539+ " #if __VERSION__ == 120 \n "
15401540" #define MAX_LIGHTS 2\n "
15411541" #else\n "
15421542" #define MAX_LIGHTS 8\n "
@@ -1727,7 +1727,7 @@ char *Default_main_fragment_shader =
17271727" float dist;\n "
17281728" #pragma optionNV unroll all\n "
17291729" for (int i = 0; i < MAX_LIGHTS; ++i) {\n "
1730- " #if SHADER_MODEL > 2 \n "
1730+ " #if __VERSION__ > 120 \n "
17311731" if (i > n_lights)\n "
17321732" break;\n "
17331733" #endif\n "
@@ -1737,15 +1737,15 @@ char *Default_main_fragment_shader =
17371737" lightDir = normalize(gl_LightSource[i].position.xyz);\n "
17381738" float attenuation = 1.0;\n "
17391739" #ifndef FLAG_DEFERRED\n "
1740- " #if SHADER_MODEL > 2 \n "
1740+ " #if __VERSION__ > 120 \n "
17411741" if (gl_LightSource[i].position.w == 1.0) {\n "
17421742" #else\n "
17431743" if (gl_LightSource[i].position.w == 1.0 && i != 0) {\n "
17441744" #endif\n "
17451745" // Positional light source\n "
17461746" dist = distance(gl_LightSource[i].position.xyz, position.xyz);\n "
17471747" lightDir = (gl_LightSource[i].position.xyz - position.xyz);\n "
1748- " #if SHADER_MODEL > 2 \n "
1748+ " #if __VERSION__ > 120 \n "
17491749" if (gl_LightSource[i].spotCutoff < 91.0) { // Tube light\n "
17501750" float beamlength = length(gl_LightSource[i].spotDirection);\n "
17511751" vec3 beamDir = normalize(gl_LightSource[i].spotDirection);\n "
@@ -1904,14 +1904,6 @@ char* Default_fxaa_fragment_shader =
19041904" #extension GL_EXT_gpu_shader4 : enable\n "
19051905" #define FXAA_EARLY_EXIT 1\n "
19061906" #define FXAA_DISCARD 1\n "
1907- " #if SHADER_MODEL == 2\n "
1908- " #define FXAA_GLSL_120 1\n "
1909- " #define FXAA_GLSL_130 0\n "
1910- " #endif\n "
1911- " #if SHADER_MODEL > 2\n "
1912- " #define FXAA_GLSL_120 0\n "
1913- " #define FXAA_GLSL_130 1\n "
1914- " #endif\n "
19151907" #ifndef FXAA_FAST_PIXEL_OFFSET\n "
19161908" #ifdef GL_EXT_gpu_shader4\n "
19171909" #define FXAA_FAST_PIXEL_OFFSET 1\n "
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