@@ -33,14 +33,14 @@ GLuint Framebuffer_fallback_texture_id = 0;
3333
3434opengl_vert_attrib GL_vertex_attrib_info[] =
3535 {
36- { opengl_vert_attrib::POSITION, " vertPosition" , { 0 .0f , 0 .0f , 0 .0f , 1 .0f } },
37- { opengl_vert_attrib::COLOR, " vertColor" , { 1 .0f , 1 .0f , 1 .0f , 1 .0f } },
38- { opengl_vert_attrib::TEXCOORD, " vertTexCoord" , { 1 .0f , 1 .0f , 1 .0f , 1 .0f } },
39- { opengl_vert_attrib::NORMAL, " vertNormal" , { 0 .0f , 0 .0f , 1 .0f , 0 .0f } },
40- { opengl_vert_attrib::TANGENT, " vertTangent" , { 1 .0f , 0 .0f , 0 .0f , 0 .0f } },
41- { opengl_vert_attrib::MODEL_ID, " vertModelID" , { 0 .0f , 0 .0f , 0 .0f , 0 .0f } },
42- { opengl_vert_attrib::RADIUS, " vertRadius" , { 1 .0f , 0 .0f , 0 .0f , 0 .0f } },
43- { opengl_vert_attrib::UVEC, " vertUvec" , { 0 .0f , 1 .0f , 0 .0f , 0 .0f } }
36+ { opengl_vert_attrib::POSITION, " vertPosition" , {{{ 0 .0f , 0 .0f , 0 .0f , 1 .0f }} } },
37+ { opengl_vert_attrib::COLOR, " vertColor" , {{{ 1 .0f , 1 .0f , 1 .0f , 1 .0f }} } },
38+ { opengl_vert_attrib::TEXCOORD, " vertTexCoord" , {{{ 1 .0f , 1 .0f , 1 .0f , 1 .0f }} } },
39+ { opengl_vert_attrib::NORMAL, " vertNormal" , {{{ 0 .0f , 0 .0f , 1 .0f , 0 .0f }} } },
40+ { opengl_vert_attrib::TANGENT, " vertTangent" , {{{ 1 .0f , 0 .0f , 0 .0f , 0 .0f }} } },
41+ { opengl_vert_attrib::MODEL_ID, " vertModelID" , {{{ 0 .0f , 0 .0f , 0 .0f , 0 .0f }} } },
42+ { opengl_vert_attrib::RADIUS, " vertRadius" , {{{ 1 .0f , 0 .0f , 0 .0f , 0 .0f }} } },
43+ { opengl_vert_attrib::UVEC, " vertUvec" , {{{ 0 .0f , 1 .0f , 0 .0f , 0 .0f }} } }
4444 };
4545
4646/* *
@@ -826,7 +826,10 @@ void opengl_shader_set_passthrough(bool textured, bool alpha, vec4 *clr, float c
826826
827827void opengl_shader_set_passthrough (bool textured, bool alpha, color *clr)
828828{
829- vec4 normalized_clr = { i2fl (clr->red ) / 255 .0f , i2fl (clr->green ) / 255 .0f , i2fl (clr->blue ) / 255 .0f , clr->is_alphacolor ? i2fl (clr->alpha ) / 255 .0f : 1 .0f };
829+ vec4 normalized_clr = {{{ i2fl (clr->red ) / 255 .0f ,
830+ i2fl (clr->green ) / 255 .0f ,
831+ i2fl (clr->blue ) / 255 .0f ,
832+ clr->is_alphacolor ? i2fl (clr->alpha ) / 255 .0f : 1 .0f }}};
830833
831834 opengl_shader_set_passthrough (textured, alpha, &normalized_clr, 1 .0f );
832835}
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