@@ -140,8 +140,7 @@ color colour_yellow;
140140
141141void fred_enable_htl ()
142142{
143- if (!Briefing_dialog) gr_set_proj_matrix ( (4 .0f /9 .0f ) * PI * FRED_DEFAULT_HTL_FOV, gr_screen.aspect *(float )gr_screen.clip_width /(float )gr_screen.clip_height , 1 .0f , FRED_DEAFULT_HTL_DRAW_DIST);
144- if (Briefing_dialog) gr_set_proj_matrix ( Briefing_window_FOV, gr_screen.aspect *(float )gr_screen.clip_width /(float )gr_screen.clip_height , 1 .0f , FRED_DEAFULT_HTL_DRAW_DIST);
143+ gr_set_proj_matrix ((4 .0f /9 .0f ) * PI * (Briefing_dialog ? Briefing_window_FOV : FRED_DEFAULT_HTL_FOV), gr_screen.aspect *(float )gr_screen.clip_width /(float )gr_screen.clip_height , 1 .0f , FRED_DEAFULT_HTL_DRAW_DIST);
145144 gr_set_view_matrix (&Eye_position, &Eye_matrix);
146145}
147146
@@ -1504,11 +1503,7 @@ void render_frame()
15041503 gr_set_font (FONT1);
15051504 light_reset ();
15061505
1507- if (Briefing_dialog) {
1508- g3_set_view_matrix (&eye_pos, &eye_orient, Briefing_window_FOV);
1509- } else {
1510- g3_set_view_matrix (&eye_pos, &eye_orient, 0 .5f );
1511- }
1506+ g3_set_view_matrix (&eye_pos, &eye_orient, (Briefing_dialog ? Briefing_window_FOV : FRED_DEFAULT_HTL_FOV));
15121507 Viewer_pos = eye_pos; // for starfield code
15131508
15141509 fred_enable_htl ();
@@ -1613,11 +1608,7 @@ void render_frame()
16131608 gr_set_clip (0 , 0 , True_rw, True_rh);
16141609
16151610 g3_start_frame (0 ); // ** Accounted for
1616- if (Briefing_dialog) {
1617- g3_set_view_matrix (&eye_pos, &eye_orient, Briefing_window_FOV);
1618- } else {
1619- g3_set_view_matrix (&eye_pos, &eye_orient, 0 .5f );
1620- }
1611+ g3_set_view_matrix (&eye_pos, &eye_orient, (Briefing_dialog ? Briefing_window_FOV : FRED_DEFAULT_HTL_FOV));
16211612}
16221613
16231614void game_do_frame ()
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