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Merge pull request #2080 from tcrayford/de_fault_is_in_de_spelling
fix typo: defualt->default
2 parents daacdc0 + 3b0bb79 commit d492992

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code/parse/sexp.cpp

Lines changed: 9 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -18614,7 +18614,7 @@ void sexp_weapon_set_damage_type(int node)
1861418614
damage = (int)t;
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}
1861618616

18617-
//Set or reset to defualt
18617+
//Set or reset to default
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node = CDR(node);
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rset = is_sexp_true(node);
1862018620

@@ -18669,7 +18669,7 @@ void sexp_ship_set_damage_type(int node)
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damage = (int)t;
1867018670
}
1867118671

18672-
//Set or reset to defualt
18672+
//Set or reset to default
1867318673
node = CDR(node);
1867418674
rset = is_sexp_true(node);
1867518675

@@ -18724,7 +18724,7 @@ void sexp_ship_shockwave_set_damage_type(int node)
1872418724
damage = (int)t;
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}
1872618726

18727-
//Set or reset to defualt
18727+
//Set or reset to default
1872818728
node = CDR(node);
1872918729
rset = is_sexp_true(node);
1873018730

@@ -18767,7 +18767,7 @@ void sexp_field_set_damage_type(int node)
1876718767
damage = (int)t;
1876818768
}
1876918769

18770-
//Set or reset to defualt
18770+
//Set or reset to default
1877118771
node = CDR(node);
1877218772
rset = is_sexp_true(node);
1877318773

@@ -33933,34 +33933,34 @@ SCP_vector<sexp_help_struct> Sexp_help = {
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{ OP_SET_ARMOR_TYPE, "set-armor-type\r\n"
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"\tSets the armor type for a ship or subsystem\r\n"
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"\t1: Ship subsystem is on\r\n"
33936-
"\t2: Set = true/Reset to defualt = false\r\n"
33936+
"\t2: Set = true/Reset to default = false\r\n"
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"\t3: Armor type to set or <none>\r\n"
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"\trest: Subsystems to set (hull for ship, shield for shields)\r\n"},
3393933939

3394033940
{ OP_WEAPON_SET_DAMAGE_TYPE, "weapon-set-damage-type\r\n"
3394133941
"\tSets the damage type for weapons or their shockwaves\r\n"
3394233942
"\t1: True = set weapon, False = set shockwave\r\n"
3394333943
"\t2: damage type to set or <none>\r\n"
33944-
"\t3: Set = true/Reset to defualt = false\r\n"
33944+
"\t3: Set = true/Reset to default = false\r\n"
3394533945
"\trest: Weapons to set\r\n"},
3394633946

3394733947
{ OP_SHIP_SET_DAMAGE_TYPE, "ship-set-damage-type\r\n"
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"\tSets the damage type for ships collision or debris\r\n"
3394933949
"\t1: true = set collision, False = set debris\r\n"
3395033950
"\t2: Damage type to set or <none>\r\n"
33951-
"\t3: Set = true/Reset to defualt = false\r\n"
33951+
"\t3: Set = true/Reset to default = false\r\n"
3395233952
"\trest: Ships to set\r\n"},
3395333953

3395433954
{ OP_SHIP_SHOCKWAVE_SET_DAMAGE_TYPE, "ship-set-shockwave-damage-type\r\n"
3395533955
"\tSets the shockwave damage type for a class of ship. All ships of that class are changed.\r\n"
3395633956
"\t1: Damage type to set or <none>\r\n"
33957-
"\t2: Set = true/Reset to defualt = false\r\n"
33957+
"\t2: Set = true/Reset to default = false\r\n"
3395833958
"\trest: Ship classes to set\r\n"},
3395933959

3396033960
{ OP_FIELD_SET_DAMAGE_TYPE, "field-set-damage-type\r\n"
3396133961
"\tSets the damage type for asteroid/debris fields\r\n"
3396233962
"\t1: Damage type to set or <none>\r\n"
33963-
"\t2: Set = true/Reset to defualt = false\r\n"},
33963+
"\t2: Set = true/Reset to default = false\r\n"},
3396433964

3396533965
{ OP_TURRET_SET_TARGET_ORDER, "turret-set-target-order\r\n"
3396633966
"\tSets targeting order of a given turret\r\n"

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