@@ -18614,7 +18614,7 @@ void sexp_weapon_set_damage_type(int node)
1861418614 damage = (int)t;
1861518615 }
1861618616
18617- //Set or reset to defualt
18617+ //Set or reset to default
1861818618 node = CDR(node);
1861918619 rset = is_sexp_true(node);
1862018620
@@ -18669,7 +18669,7 @@ void sexp_ship_set_damage_type(int node)
1866918669 damage = (int)t;
1867018670 }
1867118671
18672- //Set or reset to defualt
18672+ //Set or reset to default
1867318673 node = CDR(node);
1867418674 rset = is_sexp_true(node);
1867518675
@@ -18724,7 +18724,7 @@ void sexp_ship_shockwave_set_damage_type(int node)
1872418724 damage = (int)t;
1872518725 }
1872618726
18727- //Set or reset to defualt
18727+ //Set or reset to default
1872818728 node = CDR(node);
1872918729 rset = is_sexp_true(node);
1873018730
@@ -18767,7 +18767,7 @@ void sexp_field_set_damage_type(int node)
1876718767 damage = (int)t;
1876818768 }
1876918769
18770- //Set or reset to defualt
18770+ //Set or reset to default
1877118771 node = CDR(node);
1877218772 rset = is_sexp_true(node);
1877318773
@@ -33933,34 +33933,34 @@ SCP_vector<sexp_help_struct> Sexp_help = {
3393333933 { OP_SET_ARMOR_TYPE, "set-armor-type\r\n"
3393433934 "\tSets the armor type for a ship or subsystem\r\n"
3393533935 "\t1: Ship subsystem is on\r\n"
33936- "\t2: Set = true/Reset to defualt = false\r\n"
33936+ "\t2: Set = true/Reset to default = false\r\n"
3393733937 "\t3: Armor type to set or <none>\r\n"
3393833938 "\trest: Subsystems to set (hull for ship, shield for shields)\r\n"},
3393933939
3394033940 { OP_WEAPON_SET_DAMAGE_TYPE, "weapon-set-damage-type\r\n"
3394133941 "\tSets the damage type for weapons or their shockwaves\r\n"
3394233942 "\t1: True = set weapon, False = set shockwave\r\n"
3394333943 "\t2: damage type to set or <none>\r\n"
33944- "\t3: Set = true/Reset to defualt = false\r\n"
33944+ "\t3: Set = true/Reset to default = false\r\n"
3394533945 "\trest: Weapons to set\r\n"},
3394633946
3394733947 { OP_SHIP_SET_DAMAGE_TYPE, "ship-set-damage-type\r\n"
3394833948 "\tSets the damage type for ships collision or debris\r\n"
3394933949 "\t1: true = set collision, False = set debris\r\n"
3395033950 "\t2: Damage type to set or <none>\r\n"
33951- "\t3: Set = true/Reset to defualt = false\r\n"
33951+ "\t3: Set = true/Reset to default = false\r\n"
3395233952 "\trest: Ships to set\r\n"},
3395333953
3395433954 { OP_SHIP_SHOCKWAVE_SET_DAMAGE_TYPE, "ship-set-shockwave-damage-type\r\n"
3395533955 "\tSets the shockwave damage type for a class of ship. All ships of that class are changed.\r\n"
3395633956 "\t1: Damage type to set or <none>\r\n"
33957- "\t2: Set = true/Reset to defualt = false\r\n"
33957+ "\t2: Set = true/Reset to default = false\r\n"
3395833958 "\trest: Ship classes to set\r\n"},
3395933959
3396033960 { OP_FIELD_SET_DAMAGE_TYPE, "field-set-damage-type\r\n"
3396133961 "\tSets the damage type for asteroid/debris fields\r\n"
3396233962 "\t1: Damage type to set or <none>\r\n"
33963- "\t2: Set = true/Reset to defualt = false\r\n"},
33963+ "\t2: Set = true/Reset to default = false\r\n"},
3396433964
3396533965 { OP_TURRET_SET_TARGET_ORDER, "turret-set-target-order\r\n"
3396633966 "\tSets targeting order of a given turret\r\n"
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