@@ -6026,11 +6026,9 @@ void ship_weapon::clear()
60266026 primary_bank_start_ammo[i] = 0;
60276027 primary_bank_capacity[i] = 0;
60286028 primary_next_slot[i] = 0;
6029- primary_bank_rearm_time[i] = timestamp(0);
60306029 primary_bank_fof_cooldown[i] = 0;
60316030
60326031 primary_animation_position[i] = EModelAnimationPosition::MA_POS_NOT_SET;
6033- primary_animation_done_time[i] = 0;
60346032
60356033 primary_bank_pattern_index[i] = 0;
60366034
@@ -6052,7 +6050,8 @@ void ship_weapon::clear()
60526050 secondary_bank_start_ammo[i] = 0;
60536051 secondary_bank_capacity[i] = 0;
60546052 secondary_next_slot[i] = 0;
6055- secondary_bank_rearm_time[i] = timestamp(0);
6053+
6054+ secondary_animation_position[i] = EModelAnimationPosition::MA_POS_NOT_SET;
60566055
60576056 secondary_bank_pattern_index[i] = 0;
60586057
@@ -6065,13 +6064,9 @@ void ship_weapon::clear()
60656064 tertiary_bank_capacity = 0;
60666065 tertiary_bank_rearm_time = timestamp(0);
60676066
6068- last_fired_weapon_index = 0;
6069- last_fired_weapon_signature = 0;
60706067 detonate_weapon_time = 0;
60716068 ai_class = 0;
60726069
6073- next_tertiary_fire_stamp = timestamp(0);
6074-
60756070 last_fired_weapon_index = -1;
60766071 last_fired_weapon_signature = -1;
60776072}
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