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31 | 31 | #define GM_CAMPAIGN_MODE (1 << 10) // are we currently in a campaign. |
32 | 32 | #define GM_LAB (1 << 11) // We are currently in the F3 lab |
33 | 33 |
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34 | | -#define VM_EXTERNAL (1 << 0) // Set if not viewing from player position. |
35 | | -#define VM_TRACK (1 << 1) // Set if viewer is tracking target. |
36 | | -#define VM_DEAD_VIEW (1 << 2) // Set if viewer is watching from dead view. |
37 | | -#define VM_CHASE (1 << 3) // Chase view. |
38 | | -#define VM_OTHER_SHIP (1 << 4) // View from another ship. |
39 | | -#define VM_CAMERA_LOCKED (1 << 5) // Set if player does not have control of the camera |
40 | | -#define VM_WARP_CHASE (1 << 6) // View while warping out (form normal view mode) |
41 | | -#define VM_PADLOCK_UP (1 << 7) |
42 | | -#define VM_PADLOCK_REAR (1 << 8) |
43 | | -#define VM_PADLOCK_LEFT (1 << 9) |
44 | | -#define VM_PADLOCK_RIGHT (1 << 10) |
45 | | -#define VM_WARPIN_ANCHOR (1 << 11) // special warpin camera mode |
46 | | -#define VM_TOPDOWN (1 << 12) //Camera is looking down on ship |
47 | | -#define VM_FREECAMERA (1 << 13) //Camera is not attached to any particular object, probably under SEXP control |
48 | | -#define VM_CENTERING (1 << 14) // View is springing to center |
49 | | - |
50 | | -#define VM_PADLOCK_ANY (VM_PADLOCK_UP|VM_PADLOCK_REAR|VM_PADLOCK_LEFT|VM_PADLOCK_RIGHT) |
| 34 | +#define VM_EXTERNAL (1 << 0) // Set if not viewing from player position. |
| 35 | +#define VM_TRACK (1 << 1) // Set if viewer is tracking target. |
| 36 | +#define VM_DEAD_VIEW (1 << 2) // Set if viewer is watching from dead view. |
| 37 | +#define VM_CHASE (1 << 3) // Chase view. |
| 38 | +#define VM_OTHER_SHIP (1 << 4) // View from another ship. |
| 39 | +#define VM_CAMERA_LOCKED (1 << 5) // Set if player does not have control of the camera |
| 40 | +#define VM_WARP_CHASE (1 << 6) // View while warping out (form normal view mode) |
| 41 | +#define VM_PADLOCK_UP (1 << 7) // Set when player is looking up |
| 42 | +#define VM_PADLOCK_REAR (1 << 8) // Set when player is looking behind |
| 43 | +#define VM_PADLOCK_LEFT (1 << 9) // Set when player is looking left |
| 44 | +#define VM_PADLOCK_RIGHT (1 << 10) // Set when player is looking right |
| 45 | +#define VM_WARPIN_ANCHOR (1 << 11) // special warpin camera mode |
| 46 | +#define VM_TOPDOWN (1 << 12) // Camera is looking down on ship |
| 47 | +#define VM_FREECAMERA (1 << 13) // Camera is not attached to any particular object, probably under SEXP control |
| 48 | +#define VM_CENTERING (1 << 14) // View is springing to center |
| 49 | + |
| 50 | +#define VM_PADLOCK_ANY (VM_PADLOCK_UP | VM_PADLOCK_REAR | VM_PADLOCK_LEFT | VM_PADLOCK_RIGHT) |
51 | 51 |
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52 | 52 | //-----Cutscene stuff |
53 | 53 | //No bars |
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