We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
1 parent c549cb4 commit ff31becCopy full SHA for ff31bec
code/parse/sexp.cpp
@@ -14340,7 +14340,12 @@ void sexp_play_sound_from_file(int n)
14340
int type = ASF_MENUMUSIC;
14341
if (n >= 0)
14342
{
14343
- // TODO: SDL3 => make this work with ds_play somehow to get EFX
+ // TODO: SDL3 => Having AudioStream::WriteWaveData() pipe the data through
14344
+ // new ds functions would be the cleanest way to replicate
14345
+ // this but it may not be worth the effort considering EFX
14346
+ // is disabled by default and most players probably don't
14347
+ // bother enabling it. This really wasn't a well thought out
14348
+ // feature in the first place and should maybe be dropped.
14349
14350
if (eval_sexp(n) != 0)
14351
type = ASF_SOUNDFX;
0 commit comments