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Add January development update blog post (#44)
* Add blog post for january dev update * Fix formatting * Add image for january devblog update * Update 2025-01-10-january-dev-update.md
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---
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layout: post
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title: "Slang Development Update - January 2025"
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date: 2025-01-10 19:00:00 +0000
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categories: [ "blog" ]
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tags: [slang]
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author: "Yong He, NVIDIA, and Shannon Woods, NVIDIA, Slang Working Group Chair"
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image: /images/posts/2025-01-10-dev-updates.webp
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human_date: "January 10, 2025"
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---
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Happy new year, Slang enthusiasts! As we beckon in 2025, we wanted to take a moment to highlight the many improvements we’ve been able to land in response to the incredible and enthusiastic engagement and feedback from the Slang community! Take a look at what’s new:
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**Improvement on specialization constants and push constants**
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- Specialization constants are now supported for WGSL and Metal targets.
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- Fixed reflection API issues around specialization constants and push constants.
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- Added more validation checks on invalid use of specialization/push constant attributes.
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**Improvement on SPIRV pointer support**
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- Added loadAligned and storeAligned intrinsics for aligned load/stores.
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- Now supports pointers to a struct with trailing unsized arrays.
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- Dynamic dispatch via interface-typed pointers are now supported.
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- Reflection on pointer element type now correctly reports the scalar layout.
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**SPIRV/GLSL improvements**
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- Added SV_DrawIndex semantic that maps to the DrawIndex builtin
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- Added Sampler2DShadow and friends to combined texture comparison-sampler types.
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- Explicit GLSL binding locations (as in [vk::binding()] and in layout(binding=...) qualifiers) can now use compile time expressions. (contribution from community)
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- -fvk-invert-y option now works for mesh shader position outputs.
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- Added nonuniformEXT intrinsics when consuming GLSL code.
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**Reflection API and binding improvement**
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- Explicit [vk::location(N)] binding is now supported for WGSL and Metal targets.
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- IMetadata::isParameterLocationUsed now supports reporting usage info on stage varying inputs/outputs.
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- Now support querying both user defined and system builtin attributes on types and functions with the new findAttributeByName API.
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- Attribute::getArgumentValueByFloat now correctly returns the value even if the argument in the source code is in the form of a integer literal.
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- WGSL backend now respects explicit binding qualifiers.
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These improvements are available in Slang v2025.2.
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Thank you to everyone in the Slang community for your feedback and your contributions! We’d also like to recognize GitHub users [@juliusikkala](https://github.com/juliusikkala) and [@fairywreath](https://github.com/fairywreath) for landing a number of fixes and improvements.
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We’re also happy to share that the video and slides from last month’s Slang Birds of a Feather session are now available! This was a great session, with a full room of developers who brought insightful questions – give it a watch!
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