First of all thanks for this mod because its lightyears ahead of stock wheels physics.
On an attempt to build various drift cars with KSPwheel i realized that the maximum steering angle is limited based on how fast/how much grip (?) you have at any given moment. Thats a cool feature for keyboard players as it makes it very hard for them to oversteer or understeer. For a more advanced application like building a drift car and driving it on a simrig with a steering wheel and pedals it would be nice to have an option to disable this variable steering feature.
Regarding the brake axis. Unfortunately in ksp the brakes are ON/OFF, but we do have a slider in KSPwheel to set up the maximum braking force. It would be nice if this brake axis could be assigned to a custom axis through the action groups menu so that the brakes can be modulated in the flight scene.
A fellow simracer :3