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render.PushFlashlightMode and complex meshes #47

@shadowscion

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@shadowscion

A second draw call here with flashlight mode enabled would let flashlights and lamps work on 'complex' imeshes (p2m only uses these for controllers that can't all fit in a single GetRenderMesh's 64k vertex limit).

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    reminderI know how to do it, I haven't done it yet

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