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Animating chosen texture region #1

@popcron

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@popcron

one design is to have a system that reads data from a component, to update a texture binding:

public struct TextureRegion
{
    public DescriptorResourceKey key;
    public Vector4 region;
}

this approach benefits from being able to leverage the automations project. but this then suffers from being a component, so if theres more than 1 texture binding that needs to be animated it needs additional types :(

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