forked from clash098/CustomSounds
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathCustomSounds.csproj
More file actions
78 lines (74 loc) · 3.5 KB
/
CustomSounds.csproj
File metadata and controls
78 lines (74 loc) · 3.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<LangVersion>latest</LangVersion>
<Nullable>enable</Nullable>
<Configurations>Debug;Release;ComputerInterface</Configurations>
<Platforms>AnyCPU</Platforms>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'ComputerInterface' ">
<Optimize Condition=" '$(Optimize)' == '' ">true</Optimize>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="BepInEx.AssemblyPublicizer.MSBuild" Version="0.4.3">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp" Publicize="true">
<HintPath>$(GameAssemblyPath)\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="HarmonyLib">
<HintPath>$(BepInExAssemblyPath)\0Harmony.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>$(BepInExAssemblyPath)\BepInEx.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestAudioModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
</Reference>
<Reference Include="Fusion.Runtime">
<HintPath>$(GameAssemblyPath)\Fusion.Runtime.dll</HintPath>
</Reference>
<Reference Include="Photon3Unity3D">
<HintPath>$(GameAssemblyPath)\Photon3Unity3D.dll</HintPath>
</Reference>
<Reference Include="PhotonRealtime" Publicize="true">
<HintPath>$(GameAssemblyPath)\PhotonRealtime.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking" Publicize="true">
<HintPath>$(GameAssemblyPath)\PhotonUnityNetworking.dll</HintPath>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>$(GameAssemblyPath)\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(GameAssemblyPath)\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GameAssemblyPath)\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.IMGUIModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.IMGUIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>$(GameAssemblyPath)\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(GameAssemblyPath)\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
</Project>