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Purpose of LayoutManager init values? #1

@cambiata

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@cambiata

Hi Joshua, and thank you for another (reborn) lib!

I'm a bit confused about the init values for the LayoutManager:

In the example below, one (100x100) sprite is to be managed.
If I don't feed the LayoutManager with (100, 100), then it doesn't work...

Does this mean that I have to feed the LayoutManager with the initial size of every object, or am I missing something here..?

/ Jonas

class Main extends Sprite 
{
    var layoutManager:LayoutManager;

    function init() 
    {
        var sprite:Sprite = new Sprite();
        sprite.graphics.beginFill(0xFF0000);
        sprite.graphics.drawRect(0, 0, 100, 100);
        this.addChild(sprite);

        layoutManager = new LayoutManager(100, 100);    // <-- Needs to be same size as the sprite to manage???
        layoutManager.addItem(new LayoutItem(sprite, LayoutType.RIGHT, LayoutType.BOTTOM));
        layoutManager.layoutItems();
        resize();
    }

    function resize(e:Event=null) 
    {
        layoutManager.resize(Lib.current.stage.stageWidth, Lib.current.stage.stageHeight);
    }

...

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