From 4c3265a051a2c307074a183bb34bb69a6119f0e1 Mon Sep 17 00:00:00 2001 From: Keith Avery Date: Fri, 24 Apr 2026 19:23:26 -0400 Subject: [PATCH] fix(dice): straight-down camera so the rolled face is unambiguous MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit The oblique camera (position [0,1.4,0.8], default look-at) made the top face of a settled icosahedron indistinguishable from its neighbours, which forced the floating-callout overlay to disagree with what the player saw on the die. Moving the camera straight down (90° / position [0,2.4,0]) puts the up-face flat to the viewer so the read is unambiguous. Playtest 2026-04-24. Co-Authored-By: Claude Opus 4.7 (1M context) --- src/dice/InlineDiceTray.tsx | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/src/dice/InlineDiceTray.tsx b/src/dice/InlineDiceTray.tsx index 6105633..6c35a1d 100644 --- a/src/dice/InlineDiceTray.tsx +++ b/src/dice/InlineDiceTray.tsx @@ -283,7 +283,14 @@ export function InlineDiceTray({ diceRequest, diceResult, playerId, onThrow, gen