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premake5.lua
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76 lines (61 loc) · 1.58 KB
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-- WORKSPACE: Radio180 --
workspace "Radio180"
architecture "x64"
configurations
{
"Debug",
"Release",
"Distro"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
-- PROJECT: Ra180 --
local gameEnginePath = "vendor/Clementine"
project "Ra180"
kind "ConsoleApp"
language "C++"
cppdialect "C++20"
staticruntime "on"
targetdir ( "bin/" .. outputdir .. "/%{prj.name}" )
objdir ( "bin-int/" .. outputdir .. "/%{prj.name}" )
files
{
"src/**.h",
"src/**.cpp"
}
includedirs
{
"%{gameEnginePath}/Clementine/src",
"%{gameEnginePath}/Clementine/vendor/spdlog/include",
"%{gameEnginePath}/Clementine/vendor"
}
links
{
"Clementine"
}
filter "system:windows"
systemversion "latest"
defines "CLMT_PLATFORM_WINDOWS"
filter "configurations:Debug"
defines "CLMT_DEBUG"
runtime "Debug"
symbols "on"
filter "configurations:Release"
defines "CLMT_RELEASE"
runtime "Release"
optimize "on"
filter "configurations:Distro"
defines "CLMT_DISTRO"
runtime "Release"
optimize "on"
-- Clean Function --
newaction {
trigger = "clean",
description = "Clean the project build files",
execute = function ()
print("Clean the build... ")
os.rmdir("%{wks.location}/bin/*")
os.rmdir("%{wks.location}/bin-int/*")
os.remove("%{wks.location}/%{prj.name}.sln")
print("Done.")
end
}