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Going out of bounds crashes the game #25

@dagit

Description

@dagit

Describe your bug here. And how to reproduce it. (If possible, please send the save that the bug occurs.)

I'm not sure this should be a bug or a feature request. I don't know if you care about bug compatibility.

It's possible to climb out of bounds using xray beam. You just need to get stuck in a gate or a door then cancel xray as you turn around a bunch of times (each time moves samus up a handful of pixels). Many places you can do this leaves samus in bounds, but some places takes you out of bounds. The out of bounds places causes the game to segfault (without even hitting an assert).

I could send you a save state where you only need to xray climb a few more times before you hit the out of bounds, if that would help.

Going out of bounds has some pretty obscure uses. I want to say there is a glitched speedrun category that uses it to trigger the escape sequence on zebes without doing the normal objectives.

Anyway, if you want the save state where you still need to climb a little to trigger the out of bounds let me know.

What is your build target?

Linux

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