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Credits run too fast #297

@pseudo3d

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@pseudo3d

Describe your bug here. And how to reproduce it.

Twice I have done this, one the initial time another to recreate.

The ending will run too fast, meaning that the music and the events depicted don't sync up. This also has the effect of cutting off the music at the end for a very unsatisfactory ending.

Settings are SNES PPU turned ON, disable frame delay turned OFF, Misc Minor Fixes turned ON.

What is your build target?

Windows

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