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Describe your bug here. And how to reproduce it.
Followed the steps, except that the tables folder doesn't exist. The only folder with matching structure is the assets folder. Whenever I try running restool.py I get the following error:
Exception: Could not find any ROMs (zelda3.sfc, zelda3.smc) at the default location /home/[user]/Projects/zelda3/assets/...
Then when I manually adjust util.py to hardcode my Projects folder, a different error appears depending on if I use python or python3 to run the command:
python3
Traceback (most recent call last):
File "/home/[user]/Projects/zelda3/assets/restool.py", line 48, in <module>
import compile_resources
File "/home/[user]/Projects/zelda3/assets/compile_resources.py", line 4, in <module>
from PIL import Image
ModuleNotFoundError: No module named 'PIL'python
Traceback (most recent call last):
File "/home/[user]/Projects/zelda3/assets/restool.py", line 49, in <module>
compile_resources.main(args)
~~~~~~~~~~~~~~~~~~~~~~^^^^^^
File "/home/[user]/Projects/zelda3/assets/compile_resources.py", line 815, in main
print_all(args)
~~~~~~~~~^^^^^^
File "/home/[user]/Projects/zelda3/assets/compile_resources.py", line 757, in print_all
print_sound_banks()
~~~~~~~~~~~~~~~~~^^
File "/home/[user]/Projects/zelda3/assets/compile_resources.py", line 753, in print_sound_banks
name, data = compile_music.print_song(song)
~~~~~~~~~~~~~~~~~~~~~~~~^^^^^^
File "/home/[user]/Projects/zelda3/assets/compile_music.py", line 433, in print_song
sorted_ents = process_file(open('sound_%s.txt' % song, 'r'))
~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^
FileNotFoundError: [Errno 2] No such file or directory: 'sound_intro.txt'Both python --version and python3 --version return 3.13.3.
Any and all help appreciated :)
What is your build target?
Linux
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bugSomething isn't workingSomething isn't working