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Describe your bug here. And how to reproduce it.
I'm trying to compile this on Arch, and getting errors. So far, I've cloned the git repo and copied the ROM into ./zelda3.smc. Having done this, running make in the top-level zelda3 directory returns errors:
src/messaging.c: In function ‘RenderText_Draw_MessageCharacters’:
src/messaging.c:2394:5: error: too many arguments to function ‘VWF_RenderSingle’; expected 0, have 1
2394 | VWF_RenderSingle(TEXTCMD_PARAM(cmd));
| ^~~~~~~~~~~~~~~~
In file included from src/messaging.c:1:
src/messaging.h:110:6: note: declared here
110 | void VWF_RenderSingle();
| ^~~~~~~~~~~~~~~~
src/messaging.c: At top level:
src/messaging.c:2512:6: error: conflicting types for ‘VWF_RenderSingle’; have ‘void(int)’
2512 | void VWF_RenderSingle(int c) { // 8ecab8
| ^~~~~~~~~~~~~~~~
src/messaging.h:110:6: note: previous declaration of ‘VWF_RenderSingle’ with type ‘void(void)’
110 | void VWF_RenderSingle();
| ^~~~~~~~~~~~~~~~
make: *** [Makefile:23: src/messaging.o] Error 1
What's the solution here?
What is your build target?
Linux
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