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53 lines (45 loc) · 1.47 KB
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ECS api.cpp
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53 lines (45 loc) · 1.47 KB
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// ECS api.cpp : This file contains the 'main' function. Program execution begins and ends there.
//
#include <iostream>
#include "EntityManager.hpp"
#include "System.hpp"
class Vec2 : public Component<Vec2> {
public:
Vec2() {};
int x = 0;
int y = 0;
};
class Player : public Component<Player> {
};
class MovementSystem : public System<Vec2> {
public:
MovementSystem() {};
protected:
void Execute(std::vector<uint16_t> entities, float deltatime) override {
for (int i = 0; i < entities.size(); i++)
{
auto entity = EntityManager::GetEntity(entities[i]);
auto component = entity->GetComponent<Vec2>();
component->x++;
component->y--;
std::cout << component->x << " " << component->y << "\n";
}
}
};
int main()
{
EntityManager::CreateEntity()->AddComponent<Vec2>(Vec2());
MovementSystem move;
while (true) {
move.Run(0.0f);
}
}
// Run program: Ctrl + F5 or Debug > Start Without Debugging menu
// Debug program: F5 or Debug > Start Debugging menu
// Tips for Getting Started:
// 1. Use the Solution Explorer window to add/manage files
// 2. Use the Team Explorer window to connect to source control
// 3. Use the Output window to see build output and other messages
// 4. Use the Error List window to view errors
// 5. Go to Project > Add New Item to create new code files, or Project > Add Existing Item to add existing code files to the project
// 6. In the future, to open this project again, go to File > Open > Project and select the .sln file