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Makefile
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261 lines (232 loc) · 8.04 KB
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# Makefile for SQLite JavaScript Extension
# Supports compilation for Linux, macOS, Windows, Android and iOS
# Set default platform if not specified
ifeq ($(OS),Windows_NT)
PLATFORM := windows
HOST := windows
CPUS := $(shell powershell -Command "[Environment]::ProcessorCount")
else
HOST = $(shell uname -s | tr '[:upper:]' '[:lower:]')
ifeq ($(HOST),darwin)
PLATFORM := macos
CPUS := $(shell sysctl -n hw.ncpu)
else
PLATFORM := $(HOST)
CPUS := $(shell nproc)
endif
endif
# Speed up builds by using all available CPU cores
MAKEFLAGS += -j$(CPUS)
# Directories
SRC_DIR := src
LIB_DIR := libs
BUILD_DIR := build
DIST_DIR := dist
# Source files
SRC_FILES := $(SRC_DIR)/sqlitejs.c $(LIB_DIR)/quickjs.c
# Include directories
INCLUDES := -I$(SRC_DIR) -I$(LIB_DIR)
# Compiler and flags
CC := gcc
CFLAGS := -Wall -Wextra -fPIC -g -O2 -DQJS_BUILD_LIBC $(INCLUDES)
# Platform-specific settings
ifeq ($(PLATFORM),windows)
TARGET := $(DIST_DIR)/js.dll
LDFLAGS := -shared
# Create .def file for Windows
DEF_FILE := $(BUILD_DIR)/js.def
STRIP = strip --strip-unneeded $@
else ifeq ($(PLATFORM),macos)
TARGET := $(DIST_DIR)/js.dylib
ifndef ARCH
LDFLAGS := -arch x86_64 -arch arm64
CFLAGS += -arch x86_64 -arch arm64
else
LDFLAGS := -arch $(ARCH)
CFLAGS += -arch $(ARCH)
endif
LDFLAGS += -dynamiclib -undefined dynamic_lookup -headerpad_max_install_names
STRIP = strip -x -S $@
else ifeq ($(PLATFORM),android)
ifndef ARCH # Set ARCH to find Android NDK's Clang compiler, the user should set the ARCH
$(error "Android ARCH must be set to ARCH=x86_64 or ARCH=arm64-v8a")
endif
ifndef ANDROID_NDK # Set ANDROID_NDK path to find android build tools; e.g. on MacOS: export ANDROID_NDK=/Users/username/Library/Android/sdk/ndk/25.2.9519653
$(error "Android NDK must be set")
endif
BIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/$(HOST)-x86_64/bin
ifneq (,$(filter $(ARCH),arm64 arm64-v8a))
override ARCH := aarch64
endif
CC = $(BIN)/$(ARCH)-linux-android26-clang
TARGET := $(DIST_DIR)/js.so
LDFLAGS := -lm -shared -Wl,-z,max-page-size=16384
STRIP = $(BIN)/llvm-strip --strip-unneeded $@
else ifeq ($(PLATFORM),ios)
TARGET := $(DIST_DIR)/js.dylib
SDK := -isysroot $(shell xcrun --sdk iphoneos --show-sdk-path) -miphoneos-version-min=11.0
LDFLAGS := -dynamiclib $(SDK) -headerpad_max_install_names
# iOS-specific flags
CFLAGS += -arch arm64 $(SDK)
STRIP = strip -x -S $@
else ifeq ($(PLATFORM),ios-sim)
TARGET := $(DIST_DIR)/js.dylib
SDK := -isysroot $(shell xcrun --sdk iphonesimulator --show-sdk-path) -miphonesimulator-version-min=11.0
LDFLAGS := -arch x86_64 -arch arm64 -dynamiclib $(SDK) -headerpad_max_install_names
# iphonesimulator-specific flags
CFLAGS += -arch x86_64 -arch arm64 $(SDK)
STRIP = strip -x -S $@
else # linux
TARGET := $(DIST_DIR)/js.so
LDFLAGS := -lm -shared
STRIP = strip --strip-unneeded $@
endif
# Object files
OBJ_FILES := $(patsubst %.c,$(BUILD_DIR)/%.o,$(notdir $(SRC_FILES)))
# Make sure the build and dist directories exist
$(shell mkdir -p $(BUILD_DIR) $(DIST_DIR))
# Main target
all: $(TARGET)
extension: $(TARGET)
# Link the final target
$(TARGET): $(OBJ_FILES) $(DEF_FILE)
$(CC) -o $@ $^ $(LDFLAGS)
ifeq ($(PLATFORM),windows)
# Generate import library for Windows
dlltool -D $@ -d $(DEF_FILE) -l $(DIST_DIR)/js.lib
endif
# Strip debug symbols
$(STRIP)
# Compile source files
$(BUILD_DIR)/%.o: $(SRC_DIR)/%.c
$(CC) $(CFLAGS) -c -o $@ $<
$(BUILD_DIR)/%.o: $(LIB_DIR)/%.c
$(CC) $(CFLAGS) -c -o $@ $<
# Windows .def file generation
$(DEF_FILE):
ifeq ($(PLATFORM),windows)
@echo "LIBRARY js.dll" > $@
@echo "EXPORTS" >> $@
@echo " sqlite3_js_init" >> $@
@echo " sqlitejs_version" >> $@
@echo " quickjs_version" >> $@
endif
# Clean up
clean:
rm -rf $(BUILD_DIR)/* $(DIST_DIR)/*
# Install the extension (adjust paths as needed)
install: $(TARGET)
ifeq ($(PLATFORM),windows)
mkdir -p $(DESTDIR)/usr/local/lib/sqlite3
cp $(TARGET) $(DESTDIR)/usr/local/lib/sqlite3/
cp $(DIST_DIR)/js.lib $(DESTDIR)/usr/local/lib/
else ifeq ($(PLATFORM),macos)
mkdir -p $(DESTDIR)/usr/local/lib/sqlite3
cp $(TARGET) $(DESTDIR)/usr/local/lib/sqlite3/
else # linux
mkdir -p $(DESTDIR)/usr/local/lib/sqlite3
cp $(TARGET) $(DESTDIR)/usr/local/lib/sqlite3/
endif
# Test source files
TEST_FILES := test/main.c
# Test target files
ifeq ($(PLATFORM),windows)
TEST_TARGET := $(patsubst %.c,$(DIST_DIR)/%.exe,$(notdir $(TEST_FILES)))
else
TEST_TARGET := $(patsubst %.c,$(DIST_DIR)/%,$(notdir $(TEST_FILES)))
endif
# Compile test target
$(TEST_TARGET): $(TEST_FILES) $(TARGET)
$(CC) $(INCLUDES) $^ -o $@ libs/sqlite3.c -DSQLITE_CORE
# Testing the extension
test: $(TARGET) $(TEST_TARGET)
sqlite3 ":memory:" -cmd ".bail on" ".load ./$<" "SELECT js_eval('console.log(\"hello, world\nToday is\", new Date().toLocaleDateString())');"
./$(TEST_TARGET)
.NOTPARALLEL: %.dylib
%.dylib:
rm -rf $(BUILD_DIR) && $(MAKE) PLATFORM=$*
mv $(DIST_DIR)/js.dylib $(DIST_DIR)/$@
define PLIST
<?xml version=\"1.0\" encoding=\"UTF-8\"?>\
<!DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" \"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">\
<plist version=\"1.0\">\
<dict>\
<key>CFBundleDevelopmentRegion</key>\
<string>en</string>\
<key>CFBundleExecutable</key>\
<string>js</string>\
<key>CFBundleIdentifier</key>\
<string>ai.sqlite.js</string>\
<key>CFBundleInfoDictionaryVersion</key>\
<string>6.0</string>\
<key>CFBundlePackageType</key>\
<string>FMWK</string>\
<key>CFBundleSignature</key>\
<string>????</string>\
<key>CFBundleVersion</key>\
<string>$(shell make version)</string>\
<key>CFBundleShortVersionString</key>\
<string>$(shell make version)</string>\
<key>MinimumOSVersion</key>\
<string>11.0</string>\
</dict>\
</plist>
endef
define MODULEMAP
framework module js {\
umbrella header \"sqlitejs.h\"\
export *\
}
endef
LIB_NAMES = ios.dylib ios-sim.dylib macos.dylib
FMWK_NAMES = ios-arm64 ios-arm64_x86_64-simulator macos-arm64_x86_64
$(DIST_DIR)/%.xcframework: $(LIB_NAMES)
@$(foreach i,1 2 3,\
lib=$(word $(i),$(LIB_NAMES)); \
fmwk=$(word $(i),$(FMWK_NAMES)); \
mkdir -p $(DIST_DIR)/$$fmwk/js.framework/Headers; \
mkdir -p $(DIST_DIR)/$$fmwk/js.framework/Modules; \
cp src/sqlitejs.h $(DIST_DIR)/$$fmwk/js.framework/Headers; \
printf "$(PLIST)" > $(DIST_DIR)/$$fmwk/js.framework/Info.plist; \
printf "$(MODULEMAP)" > $(DIST_DIR)/$$fmwk/js.framework/Modules/module.modulemap; \
mv $(DIST_DIR)/$$lib $(DIST_DIR)/$$fmwk/js.framework/js; \
install_name_tool -id "@rpath/js.framework/js" $(DIST_DIR)/$$fmwk/js.framework/js; \
)
xcodebuild -create-xcframework $(foreach fmwk,$(FMWK_NAMES),-framework $(DIST_DIR)/$(fmwk)/js.framework) -output $@
rm -rf $(foreach fmwk,$(FMWK_NAMES),$(DIST_DIR)/$(fmwk))
xcframework: $(DIST_DIR)/js.xcframework
AAR_ARM = packages/android/src/main/jniLibs/arm64-v8a/
AAR_X86 = packages/android/src/main/jniLibs/x86_64/
aar:
mkdir -p $(AAR_ARM) $(AAR_X86)
$(MAKE) clean && $(MAKE) PLATFORM=android ARCH=arm64-v8a
mv $(DIST_DIR)/js.so $(AAR_ARM)
$(MAKE) clean && $(MAKE) PLATFORM=android ARCH=x86_64
mv $(DIST_DIR)/js.so $(AAR_X86)
cd packages/android && ./gradlew clean assembleRelease
cp packages/android/build/outputs/aar/android-release.aar $(DIST_DIR)/js.aar
version:
@echo $(shell sed -n 's/^#define SQLITE_JS_VERSION[[:space:]]*"\([^"]*\)".*/\1/p' src/sqlitejs.h)
# Help message
help:
@echo "SQLite JavaScript Extension Makefile"
@echo "Usage:"
@echo " make [PLATFORM=platform] [ARCH=arch] [ANDROID_NDK=\$$ANDROID_HOME/ndk/26.1.10909125] [target]"
@echo ""
@echo "Platforms:"
@echo " linux (default on Linux)"
@echo " macos (default on macOS)"
@echo " windows (default on Windows)"
@echo " android (needs ARCH to be set to x86_64 or arm64-v8a and ANDROID_NDK to be set)"
@echo " ios (only on macOS)"
@echo " ios-sim (only on macOS)"
@echo ""
@echo "Targets:"
@echo " all - Build the extension (default)"
@echo " clean - Remove built files"
@echo " install - Install the extension"
@echo " test - Test the extension"
@echo " help - Display this help message"
@echo " xcframework - Build the Apple XCFramework"
@echo " aar - Build the Android AAR package"
.PHONY: all extension clean install test help version xcframework aar