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Description
Acknowledgement
- I have read Getting-Started and FAQ
- If dealing with version 0.1.549 or higher, you have installed the .NET 8 runtime
🐛 Describe the bug
Every project fails to render on v0.1.568.0, regardless of what version the file was created on
Explains how to reproduce the bug
- Open any project
- Wait for the phonemizer to generate the phonemes
- Press play
- Wait for the playhead to reach shortly before the first sung note
- An error pop-up will appear stating that it failed to render as it could not find a file in the cache; clearing the cache does not change this
Error popup details (the specific file varies, but it is always in Cache and the name always beginswdl-v1-and ends.wav:
Failed to render.
One or more errors occurred. (One or more errors occurred. (Could not find file 'C:\Users\Gungyphant\Documents\OpenUtau\Cache\wdl-v1-dbd31774a674918a.wav'.))
System.AggregateException: One or more errors occurred. (One or more errors occurred. (Could not find file 'C:\Users\Gungyphant\Documents\OpenUtau\Cache\wdl-v1-dbd31774a674918a.wav'.))
---> System.AggregateException: One or more errors occurred. (Could not find file 'C:\Users\Gungyphant\Documents\OpenUtau\Cache\wdl-v1-dbd31774a674918a.wav'.)
---> System.IO.FileNotFoundException: Could not find file 'C:\Users\Gungyphant\Documents\OpenUtau\Cache\wdl-v1-dbd31774a674918a.wav'.
File name: 'C:\Users\Gungyphant\Documents\OpenUtau\Cache\wdl-v1-dbd31774a674918a.wav'
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode)
at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at NAudio.Wave.WaveFileWriter.CreateWaveFile(String filename, IWaveProvider sourceProvider)
at OpenUtau.Classic.WorldlineRenderer.<>c__DisplayClass11_0.<Render>b__0() in D:\a\OpenUtau\OpenUtau\OpenUtau.Core\Classic\WorldlineRenderer.cs:line 181
at System.Threading.Tasks.Task`1.InnerInvoke()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
at System.Threading.Tasks.Task.ThrowIfExceptional(Boolean includeTaskCanceledExceptions)
at System.Threading.Tasks.Task.Wait(Int32 millisecondsTimeout, CancellationToken cancellationToken)
at System.Threading.Tasks.Task.Wait()
at OpenUtau.Core.Render.RenderEngine.RenderRequests(RenderPartRequest[] requests, CancellationTokenSource cancellation, Boolean playing) in D:\a\OpenUtau\OpenUtau\OpenUtau.Core\Render\RenderEngine.cs:line 235
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
--- End of inner exception stack trace ---
0.1.568.0
I have had this error with USTXs created in v0.1.568.0 and USTXs created in the version I was using prior to updating earlier today, which worked fine on that version, and with voicebanks that were working on the previous version; this error occurs every time, making OpenUTAU unusable
Tested using Kasane Teto's official voicebank
I could not attach the USTX as it fails to save (see issue #2032)
OS & Version
Windows 10
Logs
I deleted all the log files and reproduced the bug; no log file was created
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