diff --git a/wiki/Troubleshooting/nvidia.md b/wiki/Troubleshooting/nvidia.md index bf993e6c..e0a4a3e2 100644 --- a/wiki/Troubleshooting/nvidia.md +++ b/wiki/Troubleshooting/nvidia.md @@ -66,20 +66,10 @@ or export DXVK_NVAPI_DRS_NGX_DLSS_SR_OVERRIDE="on" export DXVK_NVAPI_DRS_NGX_DLSS_RR_OVERRIDE="on" export DXVK_NVAPI_DRS_NGX_DLSS_FG_OVERRIDE="on" - export DXVK_NVAPI_DRS_NGX_DLSS_SR_OVERRIDE_RENDER_PRESET_SELECTION="RENDER_PRESET_K" - export DXVK_NVAPI_DRS_NGX_DLSS_RR_OVERRIDE_RENDER_PRESET_SELECTION="RENDER_PRESET_K" + export DXVK_NVAPI_DRS_NGX_DLSS_SR_OVERRIDE_RENDER_PRESET_SELECTION="render_preset_latest" + export DXVK_NVAPI_DRS_NGX_DLSS_RR_OVERRIDE_RENDER_PRESET_SELECTION="render_preset_latest" ``` - -{: .note-title } -> DLSS 4.5 -> -> Enabling DLSS 4.5 will result in less performance than DLSS 4.0 in exchange for improved image quality. [RTX 20 & 30 series GPUs](https://www.nvidia.com/en-us/geforce/forums/geforce-graphics-cards/5/580689/dlss-45-super-resolution-faq/) will see a very severe performance impact and should stick with DLSS 4.0. -> -> Enable DLSS 4.5 by using an alternative render preset: -> - `RENDER_PRESET_M` for improved image quality but less performance. -> - `RENDER_PRESET_L` for the best image quality but the least performance. - -5. To confirm DLSS 4.x is working, enable the debug overlay env var below. Look for it in-game to say `Render Preset: K/M/L`, `DLSSv3 v310.4.0` for DLSS 4.0, or `DLSSv3 v310.5.0` for DLSS 4.5. +5. To confirm DLSS 4.x is working, enable the debug overlay env var below. Look for it in-game to say `Render Preset: K/M/L` or `DLSSv3 v310.5.0` for DLSS 4.5. ``` export DXVK_NVAPI_SET_NGX_DEBUG_OPTIONS="DLSSIndicator=1024,DLSSGIndicator=2" ``` @@ -101,7 +91,7 @@ or {: .warning } > -> - Mangohud and other FPS monitoring HUDS may interfere with Smooth Motion and cause game crashes. You may need to disable them. +> - MangoHud and other FPS monitoring overlays, as well as DLSS, may interfere with Smooth Motion and cause game crashes. You may need to disable them. > - Vsync may need to be disabled in the game's graphics settings. {: .tip }