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In our pipeline, everything is in a linear luminance space. But the source imagery for a cubemap background skybox is almost certainly in an sRGB space. Therefore, when we load this texture, we should linearize the luminance values.
In our pipeline, everything is in a linear luminance space. But the source imagery for a cubemap background skybox is almost certainly in an sRGB space. Therefore, when we load this texture, we should linearize the luminance values.