Bug Description
When Flixel.resetGame() is called, it doesn't properly restart the game, but rather there are (currently) hacky workarounds.
(Note: this happened because I mixed up the difference between ApplicationListener's dispose() and Gdx.app.exit() methods.)
Steps to Reproduce
Simply just call Flixel.resetGame() anywhere in a FlixelGDX game.
Expected Behavior
It should properly restart the game and update it normally.
Logs or Screenshots
No response
FlixelGDX Version
0.1.0-beta
Platform
Core (Every Platform)