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Small updates related to FFD_CONTROL_POINT_2D switch
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incompressible_flow/Inc_Species_Transport/2__mesh-deform-test/species3_primitiveVenturi_deform.cfg

Lines changed: 1 addition & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -187,7 +187,7 @@ DV_MARKER= ( wall )
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%
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% Parameters of the shape deformation
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% - FFD_SETTING ( 1.0 )
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% - FFD_CONTROL_POINT ( FFD_BoxTag, i_Ind, j_Ind, k_Ind, x_Disp, y_Disp, z_Disp )
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% - FFD_CONTROL_POINT_2D ( FFD_BoxTag, i_Ind, j_Ind, x_Disp, y_Disp )
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DV_PARAM= (BOX, 2, 0, 0.0, 1.0); (BOX, 3, 0, 0.0, 1.0); (BOX, 4, 0, 0.0, 1.0); (BOX, 5, 0, 0.0, 1.0); (BOX, 6, 0, 0.0, 1.0); (BOX, 2, 1, 0.0, 1.0); (BOX, 3, 1, 0.0, 1.0); (BOX, 4, 1, 0.0, 1.0); (BOX, 5, 1, 0.0, 1.0); (BOX, 6, 1, 0.0, 1.0)
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% Excluded FFD points that are fixed to keep a nice geometry
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%DV_PARAM= (BOX, 0, 0, 0.0, 1.0); (BOX, 1, 0, 0.0, 1.0); (BOX, 0, 1, 0.0, 1.0); (BOX, 1, 1, 0.0, 1.0);
@@ -230,5 +230,3 @@ DEFORM_STIFFNESS_TYPE= WALL_DISTANCE
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% of the volumetric grid is going to be deformed in meters or inches (1E6 by default)
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DEFORM_LIMIT = 1E6
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%
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% FFD_CONTROL_POINT (Y)
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%DEFINITION_DV= ( 11, 1.0 | wall | BOX, 0, 0, 0, 0.0, 1.0, 0.0 ); ( 11, 1.0 | wall | BOX, 1, 0, 0, 0.0, 1.0, 0.0 ); ( 11, 1.0 | wall | BOX, 2, 0, 0, 0.0, 1.0, 0.0 ); ( 11, 1.0 | wall | BOX, 3, 0, 0, 0.0, 1.0, 0.0 ); ( 11, 1.0 | wall | BOX, 4, 0, 0, 0.0, 1.0, 0.0 ); ( 11, 1.0 | wall | BOX, 5, 0, 0, 0.0, 1.0, 0.0 ); ( 11, 1.0 | wall | BOX, 6, 0, 0, 0.0, 1.0, 0.0 ); ( 11, 1.0 | wall | BOX, 0, 1, 0, 0.0, 1.0, 0.0 ); ( 11, 1.0 | wall | BOX, 1, 1, 0, 0.0, 1.0, 0.0 ); ( 11, 1.0 | wall | BOX, 2, 1, 0, 0.0, 1.0, 0.0 ); ( 11, 1.0 | wall | BOX, 3, 1, 0, 0.0, 1.0, 0.0 ); ( 11, 1.0 | wall | BOX, 4, 1, 0, 0.0, 1.0, 0.0 ); ( 11, 1.0 | wall | BOX, 5, 1, 0, 0.0, 1.0, 0.0 ); ( 11, 1.0 | wall | BOX, 6, 1, 0, 0.0, 1.0, 0.0 )

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