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linkedlist_Menu.cpp
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200 lines (197 loc) · 4.58 KB
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//Linked list menu driven program
#include<iostream>
using namespace std;
struct Node{
int data;
Node* next;
};
void Menu( struct Node* head);
void addEnd(struct Node* head,int d){
struct Node* temp= (struct Node*)malloc(sizeof(struct Node));
temp->data=d;
temp->next=NULL;
struct Node* ptr=head;
while(ptr->next!=NULL){
ptr=ptr->next;
}
ptr->next=temp;
}
void addAnyPos(struct Node* head,int d,int p){
struct Node* temp= (struct Node*)malloc(sizeof(struct Node));
temp->data=d;
int i=1;
/*
p--;
while(p!=1){
head=head->next;
p--;
}
*/
while(i<p-1){
head=head->next;
i++;
}
temp->next=head->next;
head->next=temp;
}
struct Node* addFont(struct Node* head,int d){
struct Node* temp= (struct Node*)malloc(sizeof(struct Node));
temp->data=d;
temp->next=head;
head=temp;
return head;
}
void delEnd(struct Node* head){
struct Node* ptr1=head;
struct Node* ptr2= head;
while(ptr1->next!=NULL){
ptr2=ptr1;
ptr1=ptr1->next;
}
ptr2->next=NULL;
}
struct Node* delFont(struct Node* head){
head=head->next;
return head;
}
void delAnyPos(struct Node* head,int p){
struct Node* ptr = head;
int i=1;
while(i<p-1){
ptr=ptr->next;
i++;
}
struct Node* delNode= ptr->next;
struct Node* nextDelNode=ptr->next->next;
ptr->next=nextDelNode;
delNode->next=NULL;
}
void display(struct Node* head)
{
int cho;
while(head!=NULL){
cout<<head->data<<" -> ";
head=head->next;
}
cout<<"NULL\n";
cout<<"Go Main Menu(99):";
cin>>cho;
if(cho==99){
Menu(head);
}else{
system("clear");
display(head);
}
}
void Insertion(struct Node* head){
system("clear");// if you use windows then, clear-> cls;
int cho,data,pos;
cout<<"----------INSERTION-----------"<<endl;
cout<<"-------1. Insert at Font"<<endl;
cout<<"-------2. Insert at End"<<endl;
cout<<"-------3. Insert at any Postion"<<endl;
cout<<" Go Main Menu(99)"<<endl;
cout<<"Enter your chose:";
cin>>cho;
if(cho!=99){
cout<<"Enter value:";
cin>>data;
switch(cho){
case 1:
head=addFont(head,data);
break;
case 2:
addEnd(head,data);
break;
case 3:
cout<<"Enter position:";
cin>>pos;
addAnyPos(head,data,pos);
break;
default:
cout<<"Enter correct option....."<<endl;
system("clear");
Insertion(head);
}
}
else if( cho == 99){
Menu(head);
}else{
cout<<"Enter correct option...."<<endl;
system("clear");
Insertion(head);
}
}
void Deletion(struct Node* head){
system("clear");
int cho,pos;
cout<<"----------DELETION-----------"<<endl;
cout<<"-------1. Delete at Font"<<endl;
cout<<"-------2. Delete at End"<<endl;
cout<<"-------3. Delete at any Postion"<<endl;
cout<<" Go Main Menu(99)"<<endl;
cout<<"Enter your chose:";
cin>>cho;
if(cho!=99){
switch(cho){
case 1:
head=delFont(head);
break;
case 2:
delEnd(head);
break;
case 3:
cout<<"Enter position:";
cin>>pos;
delAnyPos(head,pos);
break;
default:
cout<<"Enter correct option....."<<endl;
system("clear");
Insertion(head);
}
}
else if( cho == 99){
Menu(head);
}else{
cout<<"Enter correct option...."<<endl;
system("clear");
Deletion(head);
}
}
void Menu( struct Node* head)
{
int chose;
cout<<"-----------MENU-----------\n";
cout<<" 1.Insertion\n";
cout<<" 2.Deleation"<<endl;
cout<<" 3.Display"<<endl;
cout<<"Enter your chose:";
cin>>chose;
switch(chose){
case 1:
Insertion(head);
break;
case 2:
Deletion(head);
break;
case 3:
display(head);
break;
default:
cout<<"Enter correct option..."<<endl;
system("clear");
Menu(head);
}
}
int main()
{
struct Node* head=(struct Node*)malloc(sizeof(struct Node));
head->data=0;
head->next=NULL;
while(1){
system("clear");
Menu(head);
}
return 0;
}