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CustomStuff.js
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245 lines (226 loc) · 8.77 KB
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var scriptName = "Custom Stuff";
var scriptVersion = 1.0;
var scriptAuthor = "Sms_Gamer";
var CustomBHop = new CustomBHop();
var Strafe = moduleManager.getModule("Strafe")
var c03packetplayer = Java.type("net.minecraft.network.play.client.C03PacketPlayer");
var client;
var client2;
var client3;
function CustomBHop() {
var resetH = value.createBoolean("resetH", false);
var resetY = value.createBoolean("resetY", false);
var strafing = value.createBoolean("strafing", false);
var jumpY = value.createFloat("jumpY", 0.42, 0, 1);
var vClipJumpY = value.createFloat("vClipJumpY", 0, 0, 1);
var jumpHType = value.createList("jumpHType", ["Add", "Set", "Times"], "Add");
var jumpH = value.createFloat("jumpH", 0.2, -0.5, 5);
var jumpHClip = value.createFloat("jumpHClip", 0, -0.5, 5);
var upYType = value.createList("upYType", ["Add", "Set", "Times"], "Add");
var upY = value.createFloat("upY", 0, -5, 5);
var upHType = value.createList("upHType", ["Add", "Set", "Times"], "Add");
var upH = value.createFloat("upH",0 , -0.5, 5);
var upTimer = value.createFloat("upTimer", 1, 0.1, 10);
var upAirSpeed = value.createFloat("upAirSpeed", 0.02, -0.5, 5);
var downYType = value.createList("downYType", ["Add", "Set", "Times"], "Add");
var downY = value.createFloat("downY", 0, -5, 5);
var downHType = value.createList("downHType", ["Add", "Set", "Times"], "Add");
var downH = value.createFloat("downH", 0, -0.5, 5);
var downTimer = value.createFloat("downTimer", 1, 0.1, 10);
var downAirSpeed = value.createFloat("downAirSpeed", 0.02, -0.5, 5);
var beforeYType = value.createList("beforeYType", ["Add", "Set", "Times"], "Add");
var beforeY = value.createFloat("beforeY", 0, -5, 5);
var beforeHType = value.createList("beforeHType", ["Add", "Set", "Times"], "Add");
var beforeH = value.createFloat("beforeH",0 , -0.5, 5);
var beforeTimer = value.createFloat("beforeTimer", 1, 0.1, 10);
var beforeAirSpeed = value.createFloat("beforeAirSpeed", 0.02, -0.5, 5);
var ticksAction = value.createInteger("ticksAction", 0, 0, 20);
var whenYType = value.createList("whenYType", ["Add", "Set", "Times"], "Add");
var whenY = value.createFloat("whenY", 0, -5, 5);
var whenHType = value.createList("whenHType", ["Add", "Set", "Times"], "Add");
var whenH = value.createFloat("whenH",0 , -0.5, 5);
var whenTimer = value.createFloat("whenTimer", 1, 0.1, 10);
var whenAirSpeed = value.createFloat("whenAirSpeed", 0.02, -0.5, 5);
var afterYType = value.createList("afterYType", ["Add", "Set", "Times"], "Add");
var afterY = value.createFloat("afterY", 0, -5, 5);
var afterHType = value.createList("afterHType", ["Add", "Set", "Times"], "Add");
var afterH = value.createFloat("afterH",0 , -0.5, 5);
var afterTimer = value.createFloat("afterTimer", 1, 0.1, 10);
var afterAirSpeed = value.createFloat("afterAirSpeed", 0.02, -0.5, 5);
var ticks;
this.getName = function() {
return "CustomBHop";
};
this.getDescription = function() {
return "Custom bHop";
};
this.getCategory = function() {
return "Movement";
};
this.onEnable = function() {
ticks = 0;
}
this.onUpdate = function() {
if ((mc.gameSettings.keyBindForward.isKeyDown() || mc.gameSettings.keyBindLeft.isKeyDown() || mc.gameSettings.keyBindRight.isKeyDown() || mc.gameSettings.keyBindBack.isKeyDown()) && !mc.thePlayer.isSneaking()) {
mc.thePlayer.setSprinting(true);
mc.gameSettings.keyBindJump.pressed = false;
if(strafing.get()){
Strafe.setState(true);
}
if(mc.thePlayer.onGround){
ticks=0;
vClip(vClipJumpY.get());
hClip(jumpHClip.get());
mc.thePlayer.motionY = jumpY.get();
mXZ(jumpHType.get(), jumpH.get());
}else{
ticks++
if(mc.thePlayer.motionY>0){
mc.timer.timerSpeed = upTimer.get();
mY(upYType.get(), upY.get());
mXZ(upHType.get(), upH.get());
airSpeed(upAirSpeed.get());
}
if(mc.thePlayer.motionY<0){
mc.timer.timerSpeed = downTimer.get();
mY(downYType.get(), downY.get());
mXZ(downHType.get(), downH.get());
airSpeed(downAirSpeed.get());
}
if(ticks<ticksAction.get()){
mc.timer.timerSpeed = beforeTimer.get();
mY(beforeYType.get(), beforeY.get());
mXZ(beforeHType.get(), beforeH.get());
airSpeed(beforeAirSpeed.get());
}
if(ticks>ticksAction.get()){
mc.timer.timerSpeed = afterTimer.get();
mY(afterYType.get(), afterY.get());
mXZ(afterHType.get(), afterH.get());
airSpeed(afterAirSpeed.get());
}
if(ticks==ticksAction.get()){
mc.timer.timerSpeed = whenTimer.get();
mY(whenYType.get(), whenY.get());
mXZ(whenHType.get(), whenH.get());
airSpeed(whenAirSpeed.get());
}
}
}else{
mc.thePlayer.speedInAir = 0.02;
mc.timer.timerSpeed = 1
Strafe.setState(false);
}
}
this.onDisable = function () {
mc.thePlayer.speedInAir = 0.02;
mc.timer.timerSpeed = 1
Strafe.setState(false);
if(resetH.get()){
mc.thePlayer.motionX = 0;
mc.thePlayer.motionZ = 0;
}
if(resetY.get() && mc.thePlayer.motionY > 0){
mc.thePlayer.motionY = 0;
}
}
this.addValues = function(values) {
values.add(resetH);
values.add(resetY);
values.add(strafing);
values.add(jumpY);
values.add(vClipJumpY);
values.add(jumpHType);
values.add(jumpH);
values.add(jumpHClip);
values.add(upYType);
values.add(upY);
values.add(upHType);
values.add(upH);
values.add(upAirSpeed);
values.add(upTimer);
values.add(downYType);
values.add(downY);
values.add(downHType);
values.add(downH);
values.add(downAirSpeed);
values.add(downTimer);
values.add(beforeYType);
values.add(beforeY);
values.add(beforeHType);
values.add(beforeH);
values.add(beforeAirSpeed);
values.add(beforeTimer);
values.add(ticksAction);
values.add(whenYType);
values.add(whenY);
values.add(whenHType);
values.add(whenH);
values.add(whenAirSpeed);
values.add(whenTimer);
values.add(afterYType);
values.add(afterY);
values.add(afterHType);
values.add(afterH);
values.add(afterAirSpeed);
values.add(afterTimer);
}
}
// Converts from degrees to radians.
Math.radians = function(degrees) {
return degrees * Math.PI / 180;
};
// Converts from radians to degrees.
Math.degrees = function(radians) {
return radians * 180 / Math.PI;
};
function vClip(offset) {
mc.thePlayer.setPosition(mc.thePlayer.posX, mc.thePlayer.posY + offset, mc.thePlayer.posZ);
}
function hClip(offset) {
var playerYaw = Math.radians(mc.thePlayer.rotationYaw);
mc.thePlayer.setPosition(mc.thePlayer.posX - (Math.sin(playerYaw) * offset), mc.thePlayer.posY, mc.thePlayer.posZ + (Math.cos(playerYaw) * offset));
}
function airSpeed(offset) {
mc.thePlayer.speedInAir = offset;
}
function speedMultiply(offset) {
mc.thePlayer.motionX *= offset;
mc.thePlayer.motionZ *= offset;
}
function timer(offset){
mc.timer.timerSpeed = offset;
}
function mY(type, offset){
if(type.equals("Set")){
mc.thePlayer.motionY = offset;
}
if(type.equals("Times")){
mc.thePlayer.motionY *= offset;
}
if(type.equals("Add")){
mc.thePlayer.motionY += offset;
}
}
function mXZ(type, offset){
var playerYaw = Math.radians(mc.thePlayer.rotationYaw);
if(type.equals("Times")){
mc.thePlayer.motionX *= offset;
mc.thePlayer.motionZ *= offset;
}
if(type.equals("Add")){
mc.thePlayer.motionX += Math.cos(Math.radians(mc.thePlayer.rotationYaw + 90.0)) * offset;
mc.thePlayer.motionZ += Math.sin(Math.radians(mc.thePlayer.rotationYaw + 90.0)) * offset;
}
if(type.equals("Set")){
mc.thePlayer.motionX = Math.cos(Math.radians(mc.thePlayer.rotationYaw + 90.0)) * offset;
mc.thePlayer.motionZ = Math.sin(Math.radians(mc.thePlayer.rotationYaw + 90.0)) * offset;
}
}
function onLoad() {}
function onEnable() {
client = moduleManager.registerModule(CustomBHop);
}
function onDisable() {
moduleManager.unregisterModule(client);
}