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HitCircle.js
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184 lines (173 loc) · 6.06 KB
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var script = registerScript({
name: "HitCircle",
version: "1.0",
authors: ["liulihaocai"]
});
var GL11=Java.type('org.lwjgl.opengl.GL11');
var Color = Java.type('java.awt.Color');
var EntityUtils = Java.type('net.ccbluex.liquidbounce.utils.EntityUtils');
var ColorUtils = Java.type('net.ccbluex.liquidbounce.utils.render.ColorUtils');
var RenderUtils=Java.type('net.ccbluex.liquidbounce.utils.render.RenderUtils');
var Float=Java.type('java.lang.Float')
var Integer=Java.type('java.lang.Integer')
script.registerModule({
name: "HitCircle",
description: "entity hit circle",
category: "Render",
settings: {
radius: Setting.float({
name: "Radius",
default: 3,
min: 0,
max: 7
}),
col: Setting.list({
name: "ColorMode",
values: ["Custom","Rainbow","Distance","Health"],
default: "Custom"
}),
accu: Setting.integer({
name: "Accuracy",
default: 10,
min: 1,
max: 180
}),
yoff: Setting.float({
name: "YOffset",
default: 0.3,
min: -2,
max: 2
}),
di: Setting.integer({
name: "DistanceChange",
default: 7,
min: 0,
max: 15
}),
r: Setting.integer({
name: "Red",
default: 255,
min: 0,
max: 255
}),
g: Setting.integer({
name: "Green",
default: 255,
min: 0,
max: 255
}),
b: Setting.integer({
name: "Blue",
default: 255,
min: 0,
max: 255
}),
dr: Setting.integer({
name: "DMGRed",
default: 190,
min: 0,
max: 255
}),
dg: Setting.integer({
name: "DMGGreen",
default: 0,
min: 0,
max: 255
}),
db: Setting.integer({
name: "DMGBlue",
default: 0,
min: 0,
max: 255
})
}
}, function (module) {
var entities=[];
module.on("update", function () {
entities=[];
var accu=module.settings.accu.get(),yoff=module.settings.yoff.get();
for(var i in mc.theWorld.loadedEntityList){
var entity = mc.theWorld.loadedEntityList[i]
if(EntityUtils.isSelected(entity,true)){
var entJson={links:[]};
for(var j=0;j<=360;j+=accu){
entJson.links.push([(entity.posX - Math.sin(j * Math.PI / 180) * module.settings.radius.get()),
entity.posY+yoff,
(entity.posZ + Math.cos(j * Math.PI / 180) * module.settings.radius.get())])
}
entJson.links.push(entJson.links[0])
//color
switch(module.settings.col.get().toLowerCase()){
case "custom":{
entJson.color=(entity.hurtTime>0)?new Color(module.settings.dr.get(),module.settings.dg.get(),module.settings.db.get()):new Color(module.settings.r.get(),module.settings.g.get(),module.settings.b.get());
break;
}
case "rainbow":{
var rainbow=ColorUtils.rainbow();
entJson.color=(entity.hurtTime>0)?antiColor(rainbow):rainbow;
break;
}
case "distance":{
var dist = mc.thePlayer.getDistanceToEntity(entity)*module.settings.di.get();
entJson.color=new Color(new Integer(argCheck(255 - dist,0,255)), new Integer(argCheck(dist,0,255)), 0, 255);
if(entity.hurtTime>0){
entJson.color=antiColor(entJson.color);
}
break;
}
case "health":{
var colorHP=(entity.getHealth()/entity.getMaxHealth())*255;
entJson.color=new Color(new Integer(argCheck(255 - colorHP,0,255)), new Integer(argCheck(colorHP,0,255)),0, 255);
if(entity.hurtTime>0){
entJson.color=antiColor(entJson.color);
}
break;
}
}
entities.push(entJson);
}
}
})
module.on("render3D", function(eventData) {
GL11.glPushMatrix()
GL11.glDisable(GL11.GL_TEXTURE_2D)
GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
GL11.glEnable(GL11.GL_LINE_SMOOTH)
GL11.glEnable(GL11.GL_BLEND)
GL11.glDisable(GL11.GL_DEPTH_TEST)
mc.entityRenderer.disableLightmap()
GL11.glBegin(GL11.GL_LINE_STRIP)
var renderManager = mc.getRenderManager();
var renderPosX = renderManager.viewerPosX
var renderPosY = renderManager.viewerPosY
var renderPosZ = renderManager.viewerPosZ
for (var i in entities){
var json=entities[i];
GL11.glVertex3d(json.links[0][0] - renderPosX, json.links[0][1] - renderPosY, json.links[0][2] - renderPosZ)
GL11.glColor4f(new Float(json.color.getRed()/255),new Float(json.color.getGreen()/255),new Float(json.color.getBlue()/255),1)
for(var j in json.links){
var pos=json.links[j];
GL11.glVertex3d(pos[0] - renderPosX, pos[1] - renderPosY, pos[2] - renderPosZ)
}
GL11.glColor4f(0,0,0,0)
}
GL11.glEnd()
GL11.glEnable(GL11.GL_DEPTH_TEST)
GL11.glDisable(GL11.GL_LINE_SMOOTH)
GL11.glDisable(GL11.GL_BLEND)
GL11.glEnable(GL11.GL_TEXTURE_2D)
GL11.glPopMatrix()
});
})
function antiColor(color){
return new Color(new Integer(255-color.getRed()),new Integer(255-color.getGreen()),new Integer(255-color.getBlue()));
}
function argCheck(num,min,max){
if(num>max){
return max;
}
if(num<min){
return min;
}
return num;
}