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Interaction.xml
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433 lines (403 loc) · 11.8 KB
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<?xml version="1.0" encoding="UTF-8"?>
<ModelBehaviors>
<Include Path="Asobo\Generic\Interactions.xml"/>
<InputEvent ID="Beh_InopEvent">
<Presets>
<Preset ID="#Name#_Preset">
<Tooltip>
<Icon>Push</Icon>
<Interaction>PRIMARY_DOWN</Interaction>
<InteractionLockable>PRIMARY_DOWN</InteractionLockable>
<TTDescription>#Name#</TTDescription>
<TTValue>N/A</TTValue>
</Tooltip>
<Inc>
<Code>0</Code>
<Parameters>
<Param Type="Float">0</Param>
</Parameters>
</Inc>
<Dec>
<Code>0</Code>
<Parameters>
<Param Type="Float">0</Param>
</Parameters>
</Dec>
<Set>
<Code>0</Code>
<Parameters>
<Param Type="Float">0</Param>
</Parameters>
</Set>
</Preset>
</Presets>
</InputEvent>
<!--
An interaction that does nothing.
When hovered, it displays the text 'Inoperative'.
-->
<Template Name="Beh_Interaction_Inop">
<Parameters Type="Default">
<!-- The name of the component. -->
<Name/>
<!-- The tooltip title. -->
<TooltipTitle/>
</Parameters>
<UseInputEvent ID="Beh_InopEvent"/>
<UseTemplate Name="ASOBO_GT_MouseRect">
<TOOLTIP_TITLE>#TooltipTitle#</TOOLTIP_TITLE>
<TOOLTIP_ENTRY_0>#Name#_Preset</TOOLTIP_ENTRY_0>
<TOOLTIP_TITLE_IS_DYNAMIC>True</TOOLTIP_TITLE_IS_DYNAMIC>
<DISABLE_INTERACTION_LOCK>True</DISABLE_INTERACTION_LOCK>
<DISABLE_MOUSERECT>True</DISABLE_MOUSERECT>
<CALLBACKCODE>0</CALLBACKCODE>
</UseTemplate>
</Template>
<!--
An interaction that responds by running some code when the node it is attached to is clicked.
-->
<Template Name="Beh_Interaction_Click">
<Parameters Type="Default">
<!-- RPN code to generate the title of the tooltip -->
<TooltipTitle/>
<!-- ID of the InputEvent preset to use to generate the tooltip in Lock mode. -->
<Tooltip/>
<!-- RPN code to run on click. -->
<OnClick/>
<!-- If highlighting the hovered GLTF node should be disabled. -->
<DisableHighlight>False</DisableHighlight>
<!--
The node to highlight if `DisableHighlight` is False.
If this is not set, the node of the component this is placed on is used.
-->
<HighlightNode/>
</Parameters>
<Parameters Type="Override">
<Condition Valid="DisableHighlight">
<True>
<NO_HIGHLIGHT_NODE_ID>True</NO_HIGHLIGHT_NODE_ID>
</True>
<False>
<Condition Check="HighlightNode">
<True>
<HIGHLIGHT_NODE_ID>#HighlightNode#</HIGHLIGHT_NODE_ID>
</True>
<False>
<HIGHLIGHT_NODE_ID/>
</False>
</Condition>
</False>
</Condition>
</Parameters>
<UseTemplate Name="ASOBO_GT_MouseRect">
<TOOLTIP_TITLE>#TooltipTitle#</TOOLTIP_TITLE>
<TOOLTIP_TITLE_IS_DYNAMIC>True</TOOLTIP_TITLE_IS_DYNAMIC>
<TOOLTIP_ENTRY_0>#Tooltip#</TOOLTIP_ENTRY_0>
<CURSOR>Hand</CURSOR>
<MOUSEFLAGS_DEFAULT_IM>LeftSingle</MOUSEFLAGS_DEFAULT_IM>
<MOUSEFLAGS_DRAG_IM>Lock</MOUSEFLAGS_DRAG_IM>
<DISABLE_INTERACTION_LOCK>True</DISABLE_INTERACTION_LOCK>
<CALLBACKCODE>#OnClick#</CALLBACKCODE>
<CALLBACKCODE_DRAG_IM>#OnClick#</CALLBACKCODE_DRAG_IM>
</UseTemplate>
</Template>
<!--
An interaction that acts as a switch with multiple states that may wrap around.
-->
<Template Name="Beh_Interaction_Switch">
<Parameters Type="Default">
<!-- RPN code to generate the title of the tooltip -->
<TooltipTitle/>
<!-- ID of the InputEvent to use for the tooltip. -->
<Tooltip/>
<!-- RPN code to get the position value. -->
<GetPos/>
<!-- RPN code to set the position value (incremented if moved clockwise, right, or up). -->
<SetPos/>
<!--
The type of switch:
Rotary: The switch is a rotary switch.
Horizontal: The switch is a horizontal switch.
Vertical: The switch is a vertical switch.
-->
<Type/>
<!-- The number of positions the switch has. -->
<Positions/>
<!-- If the switch should wrap around. -->
<Wrap>False</Wrap>
<!-- The amount along the drag axis for the switch to move one position in Lock mode. -->
<DragThreshold>0.1</DragThreshold>
<!-- If highlighting the hovered GLTF node should be disabled. -->
<DisableHighlight>False</DisableHighlight>
<!--
The node to highlight if DisableHighlight is False.
If this is not set, the node of the component this is placed on is used.
-->
<HighlightNode/>
</Parameters>
<Parameters Type="Override">
<Max Process="Int">#Positions# 1 -</Max>
<Condition Check="Type" Match="Vertical">
<True>
<Axis>Y</Axis>
</True>
<False>
<Axis>X</Axis>
</False>
</Condition>
<Switch Param="Type">
<Case Value="Rotary">
<LeftCursor>TurnLeft</LeftCursor>
<RightCursor>TurnRight</RightCursor>
<UpCursor/>
<DownCursor/>
</Case>
<Case Value="Horizontal">
<LeftCursor>LeftArrow</LeftCursor>
<RightCursor>RightArrow</RightCursor>
<UpCursor/>
<DownCursor/>
</Case>
<Case Value="Vertical">
<UpCursor>UpArrow</UpCursor>
<DownCursor>DownArrow</DownCursor>
<LeftCursor/>
<RightCursor/>
</Case>
</Switch>
</Parameters>
<Parameters Type="Override">
<Condition Check="Wrap" Match="True">
<True>
<IncOp>#Positions# %</IncOp>
<DecOp>d -1 == if{ p #Max# }</DecOp>
</True>
<False>
<IncOp>#Max# min</IncOp>
<DecOp>0 max</DecOp>
</False>
</Condition>
</Parameters>
<Parameters Type="Override">
<Incr>#GetPos# 1 + #IncOp# #SetPos#</Incr>
<Decr>#GetPos# 1 - #DecOp# #SetPos#</Decr>
</Parameters>
<Parameters Type="Override">
<Condition Check="Positions" Match="2">
<True>
<LeftCursor/>
<RightCursor/>
<UpCursor/>
<DownCursor/>
<Cursor>Hand</Cursor>
<DragCursor>Hand</DragCursor>
<DragFlags>LeftSingle+WheelUp+WheelDown</DragFlags>
<Callback>
(M:Event) 'WheelUp' scmi 0 == if{
#Incr#
quit
}
(M:Event) 'WheelDown' scmi 0 == if{
#Decr#
quit
}
(M:Event) 'LeftSingle' scmi 0 == if{
#GetPos# ! #SetPos#
}
</Callback>
<DragCallback>
(M:Event) 'WheelUp' scmi 0 == if{
#Incr#
quit
}
(M:Event) 'WheelDown' scmi 0 == if{
#Decr#
quit
}
(M:Event) 'LeftSingle' scmi 0 == if{
#GetPos# ! #SetPos#
}
</DragCallback>
</True>
<False>
<LeftCursor>#LeftCursor#</LeftCursor>
<RightCursor>#RightCursor#</RightCursor>
<UpCursor>#UpCursor#</UpCursor>
<DownCursor>#DownCursor#</DownCursor>
<Cursor/>
<DragCursor>Grab</DragCursor>
<DragFlags>Lock+Unlock+LeftDrag+WheelUp+WheelDown</DragFlags>
<Callback>
(M:Event) 'WheelUp' scmi 0 == if{
#Incr#
quit
}
(M:Event) 'WheelDown' scmi 0 == if{
#Decr#
quit
}
(M:Event) 'LeftSingle' scmi 0 == if{
(M:Relative#Axis#) 0 > if{
#Incr#
} els{
#Decr#
}
}
</Callback>
<DragCallback>
(M:Event) 'WheelUp' scmi 0 == if{
#Incr#
quit
}
(M:Event) 'WheelDown' scmi 0 == if{
#Decr#
quit
}
(M:Event) 'Lock' scmi 0 == if{
(M:Relative#Axis#) (>O:LastMousePosition)
1 (>O:IsLocked, Bool)
quit
}
(M:Event) 'Unlock' scmi 0 == if{
0 (>O:IsLocked, Bool)
quit
}
(M:Event) 'LeftDrag' scmi 0 == if{
(O:IsLocked, Bool) if{
(M:Relative#Axis#) (O:LastMousePosition) - sp0
l0 abs #DragThreshold# > if{
l0 0 > if{
#Incr#
} els{
#Decr#
}
(M:Relative#Axis#) (>O:LastMousePosition)
}
}
}
</DragCallback>
</False>
</Condition>
</Parameters>
<UseTemplate Name="ASOBO_GT_MouseRect">
<TOOLTIP_TITLE>#TooltipTitle#</TOOLTIP_TITLE>
<TOOLTIP_TITLE_IS_DYNAMIC>True</TOOLTIP_TITLE_IS_DYNAMIC>
<TOOLTIP_ENTRY_0>#Tooltip#</TOOLTIP_ENTRY_0>
<LEFTARROW_DEFAULT_IM>#LeftCursor#</LEFTARROW_DEFAULT_IM>
<RIGHTARROW_DEFAULT_IM>#RightCursor#</RIGHTARROW_DEFAULT_IM>
<UPARROW_DEFAULT_IM>#UpCursor#</UPARROW_DEFAULT_IM>
<DOWNARROW_DEFAULT_IM>#DownCursor#</DOWNARROW_DEFAULT_IM>
<CURSOR_DEFAULT_IM>#Cursor#</CURSOR_DEFAULT_IM>
<CURSOR_DRAG_IM>#DragCursor#</CURSOR_DRAG_IM>
<MOUSEFLAGS_DEFAULT_IM>LeftSingle+WheelUp+WheelDown</MOUSEFLAGS_DEFAULT_IM>
<MOUSEFLAGS_DRAG_IM>#DragFlags#</MOUSEFLAGS_DRAG_IM>
<DISABLE_INTERACTION_LOCK>False</DISABLE_INTERACTION_LOCK>
<ANIMREF_ID>0</ANIMREF_ID>
<ANIMCURSOR_MIN>0</ANIMCURSOR_MIN>
<ANIMCURSOR_MAX>1</ANIMCURSOR_MAX>
<CALLBACKCODE_DEFAULT_IM>#Callback#</CALLBACKCODE_DEFAULT_IM>
<CALLBACKCODE_DRAG_IM>#DragCallback#</CALLBACKCODE_DRAG_IM>
<DRAG_AXIS>#Axis#</DRAG_AXIS>
</UseTemplate>
</Template>
<!--
An interaction that acts as a discrete knob that spins forever.
-->
<Template Name="Beh_Interaction_DiscreteKnob">
<Parameters Type="Default">
<!-- RPN code to generate the title of the tooltip -->
<TooltipTitle/>
<!-- ID of the InputEvent to use for the tooltip. -->
<Tooltip/>
<!-- RPN code to run on increment. -->
<OnIncrement/>
<!-- RPN code to run on decrement. -->
<OnDecrement/>
<!-- The amount along the drag axis for the switch to move one position in Lock mode. -->
<DragThreshold>0.1</DragThreshold>
<!-- If highlighting the hovered GLTF node should be disabled. -->
<DisableHighlight>False</DisableHighlight>
<!--
The node to highlight if DisableHighlight is False.
If this is not set, the node of the component this is placed on is used.
-->
<HighlightNode/>
</Parameters>
<Parameters Type="Override">
<Axis>X</Axis>
<LeftCursor>TurnLeft</LeftCursor>
<RightCursor>TurnRight</RightCursor>
<DragCursor>Grab</DragCursor>
<DragFlags>Lock+Unlock+LeftDrag+WheelUp+WheelDown</DragFlags>
<Callback>
(M:Event) 'WheelUp' scmi 0 == if{
#OnIncrement#
quit
}
(M:Event) 'WheelDown' scmi 0 == if{
#OnDecrement#
quit
}
(M:Event) 'LeftSingle' scmi 0 == if{
(M:Relative#Axis#) 0 > if{
#OnIncrement#
} els{
#OnDecrement#
}
}
</Callback>
<DragCallback>
(M:Event) 'WheelUp' scmi 0 == if{
#OnIncrement#
quit
}
(M:Event) 'WheelDown' scmi 0 == if{
#OnDecrement#
quit
}
(M:Event) 'Lock' scmi 0 == if{
(M:Relative#Axis#) (>O:LastMousePosition)
1 (>O:IsLocked, Bool)
quit
}
(M:Event) 'Unlock' scmi 0 == if{
0 (>O:IsLocked, Bool)
quit
}
(M:Event) 'LeftDrag' scmi 0 == if{
(O:IsLocked, Bool) if{
(M:Relative#Axis#) (O:LastMousePosition) - sp0
l0 abs #DragThreshold# > if{
l0 0 > if{
#OnIncrement#
} els{
#OnDecrement#
}
(M:Relative#Axis#) (>O:LastMousePosition)
}
}
}
</DragCallback>
</Parameters>
<UseTemplate Name="ASOBO_GT_MouseRect">
<TOOLTIP_TITLE>#TooltipTitle#</TOOLTIP_TITLE>
<TOOLTIP_TITLE_IS_DYNAMIC>True</TOOLTIP_TITLE_IS_DYNAMIC>
<TOOLTIP_ENTRY_0>#Tooltip#</TOOLTIP_ENTRY_0>
<LEFTARROW_DEFAULT_IM>#LeftCursor#</LEFTARROW_DEFAULT_IM>
<RIGHTARROW_DEFAULT_IM>#RightCursor#</RIGHTARROW_DEFAULT_IM>
<UPARROW_DEFAULT_IM>#UpCursor#</UPARROW_DEFAULT_IM>
<DOWNARROW_DEFAULT_IM>#DownCursor#</DOWNARROW_DEFAULT_IM>
<CURSOR_DEFAULT_IM>#Cursor#</CURSOR_DEFAULT_IM>
<CURSOR_DRAG_IM>#DragCursor#</CURSOR_DRAG_IM>
<MOUSEFLAGS_DEFAULT_IM>LeftSingle+WheelUp+WheelDown</MOUSEFLAGS_DEFAULT_IM>
<MOUSEFLAGS_DRAG_IM>#DragFlags#</MOUSEFLAGS_DRAG_IM>
<DISABLE_INTERACTION_LOCK>False</DISABLE_INTERACTION_LOCK>
<ANIMREF_ID>0</ANIMREF_ID>
<ANIMCURSOR_MIN>0</ANIMCURSOR_MIN>
<ANIMCURSOR_MAX>1</ANIMCURSOR_MAX>
<CALLBACKCODE_DEFAULT_IM>#Callback#</CALLBACKCODE_DEFAULT_IM>
<CALLBACKCODE_DRAG_IM>#DragCallback#</CALLBACKCODE_DRAG_IM>
<DRAG_AXIS>#Axis#</DRAG_AXIS>
</UseTemplate>
</Template>
</ModelBehaviors>