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normalLineDrawer.cs
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58 lines (42 loc) · 1.25 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//LineRendererを制御するスクリプト
public class normalLineDrawer : MonoBehaviour
{
[SerializeField]
private Transform pointerTransform;
[SerializeField]
private Canvas drawRangeCanvas;
private LineRenderer lineRenderer;
private int positionCount;
// Start is called before the first frame update
void Start()
{
lineRenderer = GetComponent<LineRenderer>();
}
// Update is called once per frame
void Update()
{
if(Input.GetMouseButtonDown(0))
{
pointerTransform.gameObject.SetActive(true);
drawRangeCanvas.gameObject.SetActive(true);
return;
}
if(Input.GetMouseButton(0))
{
positionCount++;
lineRenderer.positionCount = positionCount;
lineRenderer.SetPosition(positionCount - 1, pointerTransform.localPosition);
}
if (Input.GetMouseButtonUp(0))
{
positionCount = 0;
lineRenderer.positionCount = 0;
pointerTransform.gameObject.SetActive(false);
drawRangeCanvas.gameObject.SetActive(false);
}
}
}