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App.cpp
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558 lines (505 loc) · 19.6 KB
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/*Tauseef Razaq
i211236
About 2048:Randomly 2 and 4 appear at random places in a board with every right/left/up/down move
and get double if there's same number in the adjacent place
*/
#ifdef _WIN32
#include <conio.h>
#define downKey 80 // keys
#define upKey 72 //defined
#define rightKey 77 //to
#define leftKey 75 //control
#else
#include <unistd.h>
#include <termios.h>
// #include <ncurses/curses.h>
// #define downKey 66 // keys
// #define upKey 65 //defined
// #define rightKey 67 //to
// #define leftKey 68 //control
#endif
#define escKey 27 //game
#include <iostream>
#include <time.h> //generate random numbers + starter
using namespace std;
#ifdef __linux__
//pleathora of code just to use getch() in linux////////////////////////////////
//void set_raw_mode(int fd) {
// // Save the current terminal attributes
// termios term;
// tcgetattr(fd, &term);
//
// // Set the terminal to raw mode
// termios raw = term;
// raw.c_lflag &= ~(ICANON | ECHO);
// tcsetattr(fd, TCSANOW, &raw);
//}
//
//void restore_mode(int fd, termios& term) {
// // Restore the original terminal attributes
// tcsetattr(fd, TCSANOW, &term);
//}
//
//char get_input(int fd) {
// fflush(stdout);
//
// // Read a single character from the terminal
// char c;
// read(fd, &c, 1);
//
// return c;
//}
/////////////////////////////////////////////////////////////////
#endif
//function to move integers downward
//same logic, wit minor differneces, is used for all moves i.e., up ,down, right, left
void downAll(int downMode[][4], int &score)
{
int row, column, changeRow=3, mltValidColumnDn[4]; //1D array is used to add only two numbers at single index in a column
for(row=0; row<4; row++) //in single move
{
mltValidColumnDn[row]=-1;
}
for(row=0; row<4; row++)
{
for(column=0; column<4; column++)
{
if(downMode[row][column]!=0) //chooses the upcoming nonzero number
{
for(int downRow=changeRow; downRow>=0; downRow--) //checks last number of same column
{
int flag=1;
if(downMode[downRow][column]==0) //for placing number with zero
{
for(int allUp=downRow-1; allUp>=0 && flag; allUp--) //flag is used
{ //to break loop
if(downMode[allUp][column]!=0) //after replacing one number
{
downMode[downRow][column]=downMode[allUp][column];
downMode[allUp][column]=0;
flag=0;
}
}
}
else //for multiplying if appears the same number
{
for(int allUp2=downRow-1; allUp2>=0 && flag; allUp2--)
{
if(downMode[allUp2][column]!=0 && downMode[allUp2][column]==downMode[downRow][column])
{
//columns gets noted and
if(!(column==mltValidColumnDn[column] )) //stores information
{ //loops not works for same column
downMode[downRow][column]*=2; //again
score+=downMode[downRow][column];
downMode[allUp2][column]=0;
mltValidColumnDn[column]=column;
flag=0;
}
}
else
{
flag=0; //only adds two same numbers near to each other
}
}
}
}
}
}
}
}
//Function to move integers upward
void upAll(int upMode[][4], int &score)
{
int row, column,firstRow=0, mltValidColumnUp[4];
for(row=0; row<4; row++)
{
mltValidColumnUp[row]=-1; // just to differ the value during multiplication
}
for(row=0; row<4; row++)
{
for(column=0; column<4; column++)
{
if(upMode[row][column]!=0)
{
for(int fromUp=firstRow; fromUp<4;fromUp++)
{
int flag=1;
if(upMode[fromUp][column]==0)
{
for(int lower=fromUp+1; lower<4 && flag;lower++)
{
if(upMode[lower][column]!=0)
{
upMode[fromUp][column]=upMode[lower][column];
upMode[lower][column]=0;
flag=0;
}
}
}
else //for multiplying if appears the same number
{
for(int lower2=fromUp+1; lower2<4 && flag; lower2++)
{
if(upMode[lower2][column]!=0 && upMode[lower2][column]==upMode[fromUp][column])
{
//columns gets noted and
if(!(column==mltValidColumnUp[column])) //stores information
{ //loops not works for same column
upMode[fromUp][column]*=2; //again
score+=upMode[fromUp][column];
upMode[lower2][column]=0;
mltValidColumnUp[column]=column;
flag=0;
}
}
else if(upMode[lower2][column]!=0 && upMode[lower2][column]!=upMode[fromUp][column])
{
flag=0; //only adds two same numbers near to each other
}
}
}
}
}
}
}
}
//Function to move all number rightward
void rightAll(int rightMode[][4], int &score)
{
int row, column, lastCol=3, mltValidrowRt[4];
for(row=0; row<4; row++)
{
mltValidrowRt[row]=-1;
}
for(row=0; row<4; row++)
{
for(column=0; column<4; column++)
{
if(rightMode[row][column]!=0)
{
for(int fromRight=lastCol; fromRight>=0; fromRight--)
{
int flag=1;
if(rightMode[row][fromRight]==0) //for placing number with zero
{
for(int left1=fromRight-1; left1>=0 && flag; left1--)
{
if(rightMode[row][left1]!=0)
{
rightMode[row][fromRight]=rightMode[row][left1];
rightMode[row][left1]=0;
flag=0;
}
}
}
else //for multiplying if appears the same number
{
for(int left2=fromRight-1; left2>=0 && flag; left2--)
{
if(rightMode[row][left2]!=0 && rightMode[row][left2]==rightMode[row][fromRight])
{
//columns gets noted and
if(!(row==mltValidrowRt[row] )) //stores information
{ //loops not works for same column
rightMode[row][fromRight]*=2; //again
score+=rightMode[row][fromRight];
rightMode[row][left2]=0;
mltValidrowRt[row]=row;
flag=0;
}
//}
}
else
{
flag=0; //only adds two same numbers near to each other
}
}
}
}
}
}
}
}
//function to move all number leftward
void leftAll(int leftMode[][4], int &score)
{
int row, column, lastCol=0, mltValidrowlft[4];
for(row=0; row<4; row++)
{
mltValidrowlft[row]=-1;
}
for(row=0; row<4; row++)
{
for(column=0; column<4; column++)
{
if(leftMode[row][column]!=0)
{
for(int fromRight=lastCol; fromRight<4; fromRight++)
{
int flag=1;
if(leftMode[row][fromRight]==0) //for placing number with zero
{
for(int left1=fromRight+1; left1<4 && flag; left1++)
{
if(leftMode[row][left1]!=0)
{
leftMode[row][fromRight]= leftMode[row][left1];
leftMode[row][left1]=0;
flag=0;
}
}
}
else //for multiplying if appears the same number
{
for(int left2=fromRight+1; left2<4 && flag; left2++)
{
if(leftMode[row][left2]!=0 && leftMode[row][left2]==leftMode[row][fromRight])
{
//columns gets noted and
if(!(row==mltValidrowlft[row] )) //stores information
{ //loops not works for same column
leftMode[row][fromRight]*=2; //again
score+=leftMode[row][fromRight];
leftMode[row][left2]=0;
mltValidrowlft[row]=row;
flag=0;
}
//}
}
else
{
flag=0; //only adds two same numbers near to each other
}
}
}
}
}
}
}
}
//Function to generate 2/4 at random index in array
void storeInRandom(int randArray[][4])
{
srand(time(NULL)); //srand is used to avoid rand to generate the same number every time we run program
int randomIndexR=rand()%4; //row
int randomIndexC=rand()%4; //col
int twoFour;
if(time(NULL)%2==0) //to generate
{ //2 and 4
twoFour=2; //after
}
else //every move
{
twoFour=4;
}
if(randArray[randomIndexR][randomIndexC]==0)
{
randArray[randomIndexR][randomIndexC]=twoFour;
}
else
{
while(randArray[randomIndexR][randomIndexC]!=0) //looks for empty index to store number
{
randomIndexR=rand()%4;
randomIndexC=rand()%4;
}
randArray[randomIndexR][randomIndexC]=twoFour;
}
}
void print2048() {
cout << endl <<" 2222 0000 4444 8888 " << endl;
cout << " 22 22 00 00 44 44 88 88 "<< endl;
cout << " 22 00 00 44 44 88 88 "<< endl;
cout << " 22 00 00 44 44 8888 "<< endl;
cout << " 22 00 00 44 44 88 88 "<< endl;
cout << " 22 00 00 4444444444 88 88" << endl;
cout << " 22222222 0000 44 8888 " << endl;
cout << endl;
}
//print array after every move
void PrintArray(int printIt[][4], int score)
{
int row, column;
print2048();
cout << "\nPlay with arrow keys | ";
cout << "Press ESC to exit\n";
cout << "\nYour score:" << score;
cout << "\n\n\n";
for(row=0; row<4; row++)
{
cout << " "<< "\t";
for(column=0; column<4; column++)
{
if(printIt[row][column]==0)
{
cout << "." << "\t";
}
else
cout << printIt[row][column] << "\t";
}
cout << endl;
}
}
bool validity(int checkIt[][4]) //this function checks when
{ //all indexes all fill
int row, column; //and if there is possible move,
for(row=0; row<4; row++) //by looking for any zero or
{
for(column=0 ; column<4 ; column++) //adjacent same number
{
if(checkIt[row][column]==0) //and return accordingly
{
return false;
}
}
}
for(row=0; row<3; row++)
{
for(column=0; column<3; column++)
{
if(checkIt[row+1][column]==checkIt[row][column] || checkIt[row][column+1]==checkIt[row][column])
{
return false;
}
}
}
for(row=3; row>0; row--)
{
for(column=3; column>0; column--)
{
if(checkIt[row-1][column]==checkIt[row][column] || checkIt[row][column-1]==checkIt[row][column])
{
return false;
}
}
}
return true;
}
bool validForRdm(int board2048[][4], int toCheck[][4])
{
int row, column; //this function checks all numbers
for(row=0; row<4; row++) //in temporary array, stored in previous move
{ //and check if current particular move
cout << "\t"; //is possible or not
for(column=0; column<4; column++)
{
if(board2048[row][column]!=toCheck[row][column])
{
return true;
}
}
}
return false;
}
int main()
{
// termios term;
// tcgetattr(0, &term);
// set_raw_mode(0);
int Two048[4][4], row, column;
int shouldMove[4][4];
int option, score=0;
for(int row=0; row<4; row++) //initializing array
{ //with 0
for(int column=0; column<4; column++)
{
shouldMove[row][column]=0;
Two048[row][column]=0;
}
}
print2048();
cout << "\nPress some button to continue...";
#ifdef _WIN32
getch();
system("CLS");
#else
system("stty raw");
getchar();
system("stty cooked");
#endif
int starter=6, timer=clock();
cout << endl;
cout << "\nGame starting in ";
while(starter>0)
{
if(clock()>timer+1000) //to print a number of loader after one second
{
timer=clock();
if (starter==3 || starter==2 || starter==1)
{
cout << ".";
}
else
{
cout << starter-3<< " ";
}
starter--;
}
}
#ifdef _WIN32
system("CLS");
#else
system("clear");
#endif
////initial number//
int numR, numC;
srand(time(NULL));
numR=rand()%4;
numC=rand()%4;
Two048[numR][numC]=2;
PrintArray(Two048, score);
///////////////////
int flag=1;
while(flag)
{
for(row=0; row<4; row++) //loop saves board after each iteration
{
for(column=0; column<4; column++) //to check validity later after move
{
shouldMove[row][column]=Two048[row][column];
}
}
#ifdef _WIN32
option = getch();
system("CLS");
#else
system("stty raw");
option = getchar();
// cout << "you enterd" << static_cast<char>(option);
system("stty cooked");
system("clear");
#endif
switch(option)
{
case 's':{downAll(Two048, score);}break; //ASCII of
case 'w':{upAll(Two048, score);}break; //entered buttons e.g., "80" for "down arrow key"
case 'd':{rightAll(Two048, score);}break; //because we're using
case 'a':{leftAll(Two048, score);}break; //getch() function
case escKey: {
cout << "\n\n****Game Terminated****\n\n";
return 0;
}break;
}
if(validForRdm(Two048, shouldMove))
{
storeInRandom(Two048);
}
PrintArray(Two048, score);
if(validity(Two048))
{
cout<<"\n\n\t\t\"GAME OVER\"" << endl;
cout << "\n\tPress any key to continue\n";
#ifdef _WIN32
getch();
#else
system("stty raw");
getchar();
system("stty cooked");
#endif
break;
}
}
// restore_mode(0, term);
return 0;
}