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TextAdventureTestDemo.java
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17 lines (17 loc) · 1.33 KB
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class TextAdventureTestDemo
{
public static void main(String[] args)
{
TextAdventureLibrary a = new TextAdventureLibrary(100, 1, 3, "(This is the spot where I would get input first.)", 0, 1, 100);
a.StatsDisplay();
System.out.println("\n\nHello! This file is meant to serve as an example of how to use my text adventure library!\n This library is in development and will be updated, though I am unsure if I will update the demo.");
a.dialogue("Welcome to the world of Java Game Development! Let\'s battle!", "Wyatt, The Developer", 5000);
a.combatStyleOne( "Wyatt prepares a few lines of code...", "You beat me? You have no clue what you've done, do you?", true, false, false, false, true, false, "Wyatt, The Developer", 10000, 0);
a.dialogue("You have done well... Stay Determined!", "null", 60000);
System.out.println("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nYou have done well to free us from him...");
System.out.println("\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nYou have done well to beat this demo...");
System.out.println("We will be in touch soon...");
System.out.println("Project Oblivion: Coming Soon");
System.out.println("Thanks for completing your first test.");
}
}